[GM]: The party is on the third floor of the Baron's castle and Sir Luxor has just whispered to the party, "The Baron's sleep chambers are behind one of these four doors"
[GM]: BEGIN SESSION (17)
[Jack]: hello
[Jack]: grr
Thomas keeps his ears open as the group creeps in the room, he keeps close to the walls ot minimize his silloute...
[Sir Cornelius]: hello
[GM]: The hallway goes north/south and there are 4 doors on the West side. There is also a double door on the East side midway down
[Jackdaw]: What do we see?
[GM]: (Sir L indicated one of the four doors on the West wall)
[GM]: ...
[Sir Cornelius]: any lights coming from any of the doors?
[Jackdaw]: any guards around?
(GM whispered to Jackdaw): I guess it's a ghost
[GM]: There is no light coming from any of the rooms
(Jackdaw whispered to GM): I'll dump it then
[GM]: The time is about 5 am in the morning
[GM]: 1 hour before sunrise
Thomas leans close to one of the doors, pressing his ear agianst one of the doors...He listens.
[GM]: The first door Thomas? give me a roll
[GM]: Dirk follows t
[GM]: Dirk Follows Thomas clue and moves to the second door giving it a listen.
DICE for GM: (3d6) : 3d6=3,3,2 = [ 8 ]
DICE for Thomas: (3d6) : 3d6=2,6,3 = [ 11 ]
Jackdaw sees what Thomas does and goes to the second door
(Thomas whispered to GM): IQ = 14
(GM whispered to Thomas): You hear nothing
DICE for Jackdaw: (3d6) : 3d6=2,2,1 = [ 5 ]
[GM]: Dirk motions for everyone to come close
[Jackdaw]: and listens instead of opening it
Sir Cornelius draws his sword...moving closer
DICE for Jackdaw: (3d6) : 3d6=5,4,3 = [ 12 ]
[Jackdaw]: hearing 15, made by 2
[ Alexander joined the game ]
[GM]: Sir L waits for everyone to get into the hallway
[Sir Cornelius]: 3? :)
[Sir Cornelius]: OOC: hello Alexander
DICE for Alexander: (Sorry to bother if I am but Do ou guys have any AD&D Sheets I could use?) :BAD DICE FORMAT = [ 0 ]
[ Rubix joined the game ]
(Jackdaw whispered to Rubix): I reset it for you as GM
(Jackdaw whispered to Rubix): try now
[Rubix]: .....
[GM]: OOC: Will give this another shot.
[Alexander]: hello.....
(GM whispered to Jackdaw): You hear breathing coming from inside of the room, behind the door.
[GM]: Dirk (whispering) I think this is the room.
[ Alexander left the game ]
[Jackdaw]: how wide is the hall?
[Jackdaw]: and can I make a guess as to how big the rooms might be, based on what I've seen in the castle so far
[GM]: The hall is 6 ft wide
[GM]: If this room follows the pattern of the other rooms ... it would be 20 ft x 20 ft
(Jackdaw whispered to GM): if you want to set a password, it's your show now
[GM]: Lendyll moves to the third door listening there.
[Sir Cornelius]: there's one for you to look at Alexander...it's called Blank Char
Thomas looks at the doors for any indication which door may be the one...
(GM whispered to Jackdaw): I don't have the power to set a password .. wont let me.
[GM]: Dirk points at the second door
Sir Cornelius moves in with Dirk...ready to go at the second door
(Jackdaw whispered to GM): want me to?
(GM whispered to Thomas): All the door show much wear near the knobs except door #4 at the end of the hall .. it shows slighter wear.
(GM whispered to Jackdaw): Yeah ... set password to FOGies, please
[GM]: OOC: Password to be set to .... FOGies .... by MikeL
[GM]: Lendyll moves on to the last door
Thomas takes a looks at the door, especially the hinges. He is checking for any indication of rust or anything that might be make a sound...
[GM]: Anval waits at the Northern point of the hall
[GM]: Sir L moves close to the second door
(GM whispered to Thomas): The appear to be well maintained.
[GM]: Thomas ... IQ roll, please
Thomas looks back..."Okay, maybe we can do this without raising an alarm...prolly not though..."
DICE for Thomas: (3d6) : 3d6=4,6,6 = [ 16 ]
[Thomas]: "If I can see the ring I can 'port it to me...Then we can get out of here..."
(GM whispered to Thomas): The wood looks nicely varnished.
(GM whispered to Thomas): .... on the doors.
[GM]: Dirk nods at Thomas: (whispering): Good Idea ... look for the ring.
Thomas puts on a pair of gloves and examines the lock, if there is one. "Alright...Get ready."
[Thomas]: gloves on
[GM]: Dirk draws his knife
[GM]: ...
[GM]: OOC: MikeL is locked in lag ... Sir C ... you there?
[Sir Cornelius]: OOC: right here
[GM]: The hallway is lighted by lanterns hung on the Eastern wall in four spots.
[Thomas]: We might have a problem...My other tracker is no longer responding...
Thomas examines the lock, but does not touch it yet.
[GM]: The doors are richly made woods and there are a few items on the wall in the hallway.
[GM]: There is a banner on the Western wall (in the middle) which looks old
[Tue Oct 05 21:00:10 CDT 1999]