[Tue Nov 16 18:58:46 CST 1999]

[Rubix]: We are ready to begin round 6 ... (the first one occured in the previous session)
[Rubix]: Okay, Thor has been working on damaging Assassin #3 (check the map) without success. He just tried to slam Jackdaw and failed, and then Thor moved to help the fallen (unconscious) Jamison as Assassin #2 moved into to investigate his fallen body.
[Rubix]: He=A#3
[Rubix]: A#1 just had Thomas' dagger jerked from his hand by a teleport spell .... A#4 is still on his back from a stunt by Dirk jumping over the railing from the balcony.
[Rubix]: Sir C just moved over to protect Anval from A#5, and A#6 who he saw damage her earlier
[Rubix]: Dirk attempted to stab the fallen A#4, last round but without success.
[Rubix]: Thor took a 4 point hit a few rounds ago.
[Rubix]: Sir l also took a 4 point hit a few rounds ago.
[Rubix]: Jamison took a massive hit and as a result of a couple of bad rolls, fell and lost consciousness.
[Jamison]: Couple Bad Rolls??????
[Rubix]: LoL @ Jamison
[Jamison]: Couldn't hit a Bull in the butt with a 2x4.......
[Thor]: Ok I'm ready
[Rubix]: Oh, yeah .... and the Assassins have achieved about .... 3 (?) critical hits on the party and sustained just a few flesh wounds with the exception of A#3 who was damaged by Thomas with a Winged Knife and with his sword and is almost down to 1/2HT>
[Rubix]: Any questions before we start? The party is not doing so well against these 6 so far ...
[Anne]: I'm ready
[Thomas]: [Ready]
[GM]: ...
[Thor]: Ok Ready
[Jackdaw]: ready ready, oooh My gonna get creammed!
Jamison moans is assent...
[Jackdaw]: unless the bad mans take flying lessons
[GM]: BEGIN SESSION 21: 1st Wednesday of Drakurah in the Spring of 1132p. It is still 6:30 in the morning.
[GM]: Begin Round 6
(Jackdaw whispered to GM): is the hex size correct?
[Jamison]: OOC: paper cam out early....
[Jamison]: cam=came
(GM whispered to Jackdaw): Does that look better???
(Jackdaw whispered to GM): the first time it was set to 38 pixels, the last time it was 48 I wasn't sure what it was supposed to be
[GM]: Sir steps back and waits
[Thomas]: [Did the scale change on the map?]
[GM]: [[ Checking ... Thomas .... I believe that the scale started out at 32 .. does anyone know FOR SURe?]]
[Jackdaw]: I can check
[ Felnar joined the game ]
[Felnar]: 'ello ta ye
[Thomas]: [Just checking. I thought i was closer, that is all.]
[ Lendyll joined the game ]
[GM]: Welcome Lendyll
[Lendyll]: hey
[Jackdaw]: this is right
[Anne]: hey Lendyll!
[Jackdaw]: I made the panic area based on a saved map from the first session
[Felnar]: I didn't know anyone still played GURPS
[GM]: I believe that it should be 32 ... but I also believe that last week we ran the game with the setting at 48.
[Jackdaw]: we did
[GM]: This is actually correct ... if everyone will adjust their mini and put them into the closest hex.
[Thomas]: [Yeah, no biggie...]
(Felnar whispered to GM): May I observe for a while?
[GM]: I will also allow you to move one hex in any direction to compensate for the mistake.
(GM whispered to Felnar): Yes, you are welcome.
(Jackdaw whispered to GM): how much did A3 overrun me by?
(Jackdaw whispered to GM): should i only be 1 hex away?
(GM whispered to Jackdaw): No the hexes shown sounds fine.
(Jackdaw whispered to GM): ok
[Lendyll]: ...
[Mike]: (see ya around, bye)
[ Mike#502 left the game ]
[GM]: Jackdaw, your action?
[Jackdaw]: ooc have I been playing one round or two, I forgot
[Anne]: ooc - 2 if I recall
[Jackdaw]: if only one he will continue playing
[GM]: 2, I believe
[Jackdaw]: step and touch A3 and let the flying lesson begin
[Jackdaw]: do I need to roll to touch him?
(GM whispered to Jackdaw): Which spell?
[Jackdaw]: Levitation
[GM]: roll
[Jackdaw]: for touch or for spell?
[Jackdaw]: spell skill 15
DICE for Jackdaw: (3d6) : 3d6=3,3,6 = [ 12 ]
[Jackdaw]: should have been 14, burning 1 hp
(Lendyll whispered to GM): we stilla -5 to magical things?
[GM]: Assassin#3 trys to resist.
[Thomas]:
[Jackdaw]: -2
DICE for GM: (3d6) : 3d6=1,3,1 = [ 5 ]
[Jackdaw]: bummer
[GM]: ...and he does so nicely.
[GM]: He made his roll by 7
[Jamison]: OOC: here come the dice, again....
[GM]: Even with the penalty
[Jackdaw]: my hurted!my hurted!
[GM]: Lendyll, your action?
(Lendyll whispered to GM): another fireball... hoping to crit.
(To GM) DICE for Lendyll: (3d6) : 3d6=1,2,2 = [ 5 ]
(GM whispered to Lendyll): You feel your spells are at -5 for some reason. Something interfering with your magic
(GM whispered to Lendyll): Made it by?
(Lendyll whispered to GM): thats natural crit
(Lendyll whispered to GM): 10
(Lendyll whispered to GM): ...
(GM whispered to Lendyll): So, with the penalty you made it by 5
(GM whispered to Lendyll): Which is a crit.
(GM whispered to Lendyll): You didn't tell me how many pts you were putting into it?
(Lendyll whispered to GM): right
(Lendyll whispered to GM): 3
(Lendyll whispered to GM): or max
[Thor]:
(Lendyll whispered to GM): i can throw it this round right?
[Anne]:
[GM]: Lendyll has a three point explosive fireball in hand.
(GM whispered to Lendyll): Sorry ... that takes your turn.
[GM]: Thomas, your action?
Thomas rushes in, noticing the fallen Jamison, his blade leveled at the assassian in front of him. Knowing that it is either him or the assassian, he holds nothing back as he jabs at the man.
(GM whispered to Lendyll): No cost in fatigue, of course.
(Lendyll whispered to GM): right
[GM]: Roll, if you are in range.
[Thomas]: [Normal attack on A1]
[GM]: Roll
DICE for Thomas: (3d6) : 3d6=2,6,3 = [ 11 ]
(Thomas whispered to GM): Skill=14
[GM]: A#1 attempts a retreating parry.
[GM]: 9 (parry) +3 (retreating) +2 PD = 14
DICE for GM: (3d6) : 3d6=6,2,4 = [ 12 ]
[GM]: The blow gets past his sword and connects ... but his armor under his garb protects him from the blade.
(Jamison whispered to GM): OOC: and I was hoping that he would trip over my outstrech body....
[GM]: Assassin#1
[GM]: A#1 steps and attacks Thomas (returning the favor)
DICE for GM: (3d6) : 3d6=6,3,5 = [ 14 ]
[GM]: He just made his roll
[GM]: Thomas, defense?
DICE for Thomas: (3d6) : 3d6=2,1,2 = [ 5 ]
[GM]: OOC: Was that a dodge, parry, what?
(Jackdaw whispered to GM): sorry, I shouldn't have taken the step and..., my fatigue is at 1 so I can't do physical excertion, maybe I shouldn't have had the DX roll for him to miss me, I certanly can't use any active defenses, but I can try to cast spells. I probably should be slumped in a heap on the floor right now ;-)
(GM whispered to Jackdaw): That does not sound good!
[Thomas]: [Sorry, I made both the parry and dodge...Does it matter? I am still learning this system.]
[GM]: By how much?
(Jackdaw whispered to GM): him hit me...my fall down!
[GM]: I was actually hoping that you had a crit.
[Thomas]: [Dodge by 1, Parry by 2]
[GM]: Parry by 2 ... did you include your Passive Defense?
[Thomas]: [Oops, no...That is 1]
[GM]: Well, I guess that it's not a crit ... anyway.
[Thomas]: [Oops, DR=1, leather armor]
[GM]: So you made your parry by 3 ... I think.
[GM]: Anyway ....
[GM]: Assassin#2
(Felnar whispered to GM): Are you accepting new players? I haven't played GURPS in about six years, but I have basic rules and fantasy book as well.
[GM]: A#2 swings his katana at Thor
[Thor]:
(GM whispered to Felnar): Hmm... possibly ... Lendyll is trying to get in also .. he is playing someone's character. Have you checked out the FOGies? www.bigfoot.com/~rubix ???
DICE for GM: (3d6) : 3d6=3,1,1 = [ 5 ]
(Felnar whispered to GM): Nope, but I shall surely do so.
[GM]: Wipe the sweat away Thor ... he made it by 9 ... not quite a crit.
[Thor]: Rolling my best defense which is Dodge (8)
DICE for Thor: (3d6) : 3d6=4,1,3 = [ 8 ]
[GM]: Very good roll!
[Anne]: ooc - way to go thor!
[Thor]: thanks
[GM]: Btw, you can add +3 to any active defense each round by making it retreating ...
[Thomas]: [BRB]
[GM]: ...and moving away from the attack by 1 hex.
(Lendyll whispered to GM): thats only if u're using acrobatics
[GM]: Assassin#3
[GM]: A#3 turns around to face Jackdaw.
[GM]: Assassin#4
[GM]: A#4 kneels
[GM]: Assassin#5 moves towards Sir L and Sir C
[GM]: Assassin#6 steps and attacks Sir C
DICE for GM: (3d6) : 3d6=1,4,1 = [ 6 ]
[GM]: made it by 9
[GM]: Sir C blocks with his shield
DICE for GM: (3d6) : 3d6=3,3,1 = [ 7 ]
[GM]: ...and is successful
[Anne]: woo!
(Lendyll whispered to GM): rub.. i gotta jet man.. i'm bout to pass out... defently not feeling good.. sorry man.
(GM whispered to Lendyll): later
[ Lendyll left the game ]
[GM]: Dirk attempts to stab the kneeling A#4
[GM]: OOC: Lendyll had to leave because of sickness.
[Jamison]: OOC: hope he gets better
DICE for GM: (3d6) : 3d6=3,1,1 = [ 5 ]
[GM]: A crit!
[Anne]: woo! Right on Dirk!
[Thor]: NICE JOB
[Jamison]: Alright...
DICE for GM: (1d6-1) : 1d6=2 = [ 1 ]
[GM]: But unfortunately, he only has a large knife.
[Jamison]: Still a crit....
DICE for GM: (3d6) : 3d6=4,4,3 = [ 11 ]
[GM]: But the armor stops the point of damage!
[Jamison]: OOC: any possibility of the crit hitting the assassin's hand or something?
[GM]: Good idea ... I will roll for location
DICE for GM: (3d6) : 3d6=6,5,1 = [ 12 ]
[Thor]: ooc: or maybe head since he is kneeling?
[GM]: It hit his leg which is protected by armor under his garb
[GM]: Thor, your action?
[Jamison]: ok, thanx for checking...
Thor glares at the assassin in front of him and swings..
[Thor]: (#2)
DICE for Thor: (3d6) : 3d6=6,1,1 = [ 8 ]
[GM]: Roll
[Thor]: Made by 6
[GM]: Retreating Parry
DICE for GM: (3d6) : 3d6=5,6,6 = [ 17 ]
[GM]: OOC: hehe
[Jamison]: YES>>>
DICE for Thor: [Thor / Damage for A] : (1d6+3) : 1d6=5 = [ 8 ]
[Thor]: (Cutting Damage)
(Anne whispered to GM): A crit failure on the assassins defence gives thor a critical hit
[GM]: Thor roll 3d6 for the crit
DICE for Thor: (3d6) : 3d6=3,3,3 = [ 9 ]
[GM]: Normal Damage only
[GM]: 6 points gets through .... with the cutting bonus that is 9 points. You hurt him pretty bad.
DICE for GM: (3d6) : 3d6=5,3,1 = [ 9 ]
[GM]: ...but he manages to keep his feet.
[GM]: He is stunned, though.
[GM]: Way to go Thor!!
[Thor]: Thanks :)
[Jamison]: OOC: nice job Thor... finally some large damage....
[GM]: Assassin#2 gushes blood all over the floor.
[GM]: Anval, your a
[Anne]: Anne steps and concentrates, casting Distant Blow on her mace (spending 2 fat & 1hp to power the spell - skill 13-1 for hp = skill-12)
DICE for Anne: (3d6) : 3d6=1,6,4 = [ 11 ]
[Anne]: succeeded by 1 on her spell
[GM]: I hate to say this ... but your spell was at a penalty.
[Anne]: oh -yeah... barely succeded?
[Anne]: its cast on my mace, not my foes...
[GM]: You were at a -3 penatly
[Anne]: May I ask why?
[GM]: Sorry ... that will have to remain a mystery. But any magic cast in your location is at a penalty.
[GM]: I should have told you before you rolled, Anval .. would you have done something different had you known?
[Anne]: uh - yeah!
[GM]: Take your action over
[GM]: You sense that there is something interfering with your magic
[GM]: You cannot be sure what it is.
[Anne]: Anne steps and waits
[GM]: Jamison bleeds.
[GM]: Sir C
[Jamison]: OOC: thanks....
[GM]: Sir C returns A#6's attack
DICE for GM: (3d6) : 3d6=4,6,1 = [ 11 ]
(Anne whispered to GM): thanks for the Do-over
(Anne whispered to GM): let me know when I feel the magical hindrance leave me, Ok?
(GM whispered to Anne): Oh ... it's only fair ... I should have told you before you rolled.
(GM whispered to Anne): but lag got me
(GM whispered to Anne): okay
(Anne whispered to GM): thanks!
(GM whispered to Anne): Roll vs IQ+PI
(To GM) DICE for Anne: (3d6) : 3d6=3,2,5 = [ 10 ]
[Anne]: succeed by 5
[GM]: A#6 attempts a retreating parry
DICE for GM: (3d6) : 3d6=6,3,1 = [ 10 ]
[GM]: ....and succeeds
[GM]: DX roll for A#6
DICE for GM: (3d6) : 3d6=2,2,4 = [ 8 ]
[GM]: End of Round 6
[Anne]: I succeed by 5 on my IQ+PI roll
[GM]: Round 7 beginning (any comments?)
[Jamison]: IQ+PI?
[Thor]: Something finally goes right for the group with my nice hit....
[Anne]: yeah!
[Jamison]: Looks good, GM... but you need to roll 5d6, hehehe
(GM whispered to Anne): You sense that you are at a -1 to casting now.
(Anne whispered to GM): thanks!
(GM whispered to Anne): Did you only move 1 hex?
(Anne whispered to GM): yep
(GM whispered to Anne): Perhaps I miscalculated ... and you were at -2 last round ... but it looked like -3 to me.
[GM]: Sir L
(Anne whispered to GM): skill 13, -1 for spending a hp = skill 12... If I cast this round it will be modified again to skill 11
[GM]: Sir L moves backwards 2 hexes.
[GM]: Jackdaw, your action?
(Felnar whispered to GM): bye for now
[ Felnar left the game ]
Jackdaw colapses in a heap and blows on his sirinx and VERY much wants the bad mans to not hit him!
(GM whispered to Felnar): Hope you had fun and might join one of our games later.
[GM]: What tune do you play, JD?
(Jackdaw whispered to GM): your decision...stressful situation?
(Jackdaw whispered to GM): natural spellcasting, I don't even know what he wants beyond not getting dead!
(Jackdaw whispered to GM): maybe a blocking spell? I'm not sure
[GM]: Lendyll turns to face the south with his 3 points explosive fireball in hand.
(Jackdaw whispered to GM): bad mans go away?
[GM]: Lendyll also takes a step to the SE
[GM]: Thomas, your action?
Thomas struggles back after dodging the blow from the assassian, stabbing out with his short sword before the assassian can recover from his slashing blow.
(GM whispered to Jackdaw): I'm thinking ... does it still cost mana?
DICE for Thomas: (3d6) : 3d6=2,3,4 = [ 9 ]
[GM]: Roll
(Thomas whispered to GM): [Skill=14]
[GM]: Retreating Parry
DICE for GM: (3d6) : 3d6=4,2,2 = [ 8 ]
[GM]: His katana blocks Thomas' blow
[Jamison]: OOC: nice try Thomas
[GM]: Assassin#4 stands and readies his katana
[GM]: A#4 is facing NW
[Thor]: ooc: (Nice try Thomas. If Jamison wasn't in the way I'd come assist.)
[GM]: Assassin#5 attacks Sir C
DICE for GM: (3d6) : 3d6=1,2,3 = [ 6 ]
[GM]: Sir C blocks
DICE for GM: (3d6) : 3d6=4,6,3 = [ 13 ]
[GM]: But is not fast enough to evade the assassin's blade
(Jackdaw whispered to GM): yes, basic chance is 10 if I have the prerequisites, 6 if I don't
DICE for GM: (2d6-1) : 2d6=3,5 = [ 7 ]
(Jackdaw whispered to GM): not good odds but I'm desperate. There are some blocking spells that I hav the prereq's for but never learned
[GM]: 2 points get through Sir C's Knights' Chain for a total of 3 points cutting damage.
[GM]: Assassin#6 steps up for the kill
(Jackdaw whispered to GM): It'll knock me out and probably burn hp as well
DICE for GM: (1d100) = [ 73 ]
DICE for GM: (3d6) : 3d6=5,4,5 = [ 14 ]
(Jackdaw whispered to GM): maybe I go away?
[GM]: Sir C attempts a retreating parry with his broadsword.
(Jackdaw whispered to GM): Teleport to a safe place where I will get helpeded, lije the house of the always lonely ladies?
[GM]: 6 + 3 ret + 4 PD
DICE for GM: (3d6) : 3d6=4,6,4 = [ 14 ]
[GM]: he misses by 1
DICE for GM: (2d6-1) : 2d6=4,5 = [ 8 ]
[GM]: Sir C takes 4 more points of damage from A#4
[GM]: Sir C steps into the same hex as Anval.
[GM]: A#1 swings at Thomas
DICE for GM: (3d6) : 3d6=6,6,3 = [ 15 ]
[GM]: ...and misses
[GM]: OOC: Guys .. that may be the first miss by the assassins.
[GM]: A#2 steps backward on All Out Defense
[Jackdaw]: ooc here's hoping for a second!
[GM]: A#3 looks at the faun playing frantically
(Jackdaw whispered to GM): want a roll?
(GM whispered to Jackdaw): Sure what do you roll against for this?
[Jackdaw]: I think IQ+Magery -4?
[Jackdaw]: or else IQ + Magery _2_4 as if one point had been spent on a spell
(Jackdaw whispered to GM): sorry should have been whispered
[GM]: Roll and tell me how much you made it by, JD
(Jackdaw whispered to GM): It just says spell -4
DICE for Jackdaw: (3d6) : 3d6=1,6,3 = [ 10 ]
(Jackdaw whispered to GM): either right on or by 2 depending on how you want it to work. I guess this is a question to ask Dr Kromm?
(Jackdaw whispered to GM): a three would have been nice...
[Jamison]:
[GM]: Assassin#3's shakes his head in confusion as Jackdaw goes 'poof' and vanishes.
(GM whispered to Jackdaw): You just barely managed to teleport away ... an 11 would have been a failure.
[GM]: A#3's confusion costs him his turn
(GM whispered to Jackdaw): I hope I understand that advantage correctly.
(Jackdaw whispered to GM): I hope I do too. I'll ask some questions on GURPSnet and see if I can get some clarification
[GM]: (whispering)
(GM whispered to Jackdaw): Do you have to have all the pre-reqs for the spell that is cast?
(Jackdaw whispered to GM): Actually if it was a teleport I didn't succeed, there would be an additional -4 for not having the prerequisites
(Jackdaw whispered to GM): maybe I flicker?
(Jackdaw whispered to GM): and lay there in an unconscious heap?
(Jackdaw whispered to GM): or bounce back?
(GM whispered to Jackdaw): Hmm... either way ... you are away from the sceen of battle and you are out like a light.
(GM whispered to Jackdaw): I'll have to put some thought into it. Sorry, I wasn't prepared for this. : )
(Jackdaw whispered to GM): ok
(Jackdaw whispered to GM): that's what he wanted after all
(Jackdaw whispered to GM): not to be hurted and made dead
[Thor]:
[Anne]:
[Jamison]:
[Thomas]:
[Thomas]:
[GM]: Dirk, who is behind A#4 stabs for the back of his neck
DICE for GM: (3d6) : 3d6=1,2,2 = [ 5 ]
[GM]: Hey ... another crit
[GM]: Oh no, nm .. he called the shot
DICE for GM: (2d6-1) : 2d6=1,6 = [ 6 ]
DICE for GM: (1d6-1) : 1d6=1 = [ 0 ]
[GM]: ; (
[GM]: The Large Knife connects but does not penatrate the skin.
[GM]: Dirk, "I think I need a new knife!"
(GM whispered to Jackdaw):
[GM]: Thor, your action?
[Thor]: Ok #2 is going down. I step forward and attack.
DICE for Thor: (3d6) : 3d6=6,2,4 = [ 12 ]
[Thor]: made by 2
[GM]: Roll
[GM]: sorry ... .lag
[GM]: Okay, a little help ... the minuses from last round does not affect any of A#2's active defenses? right?
[GM]: What about a parry?
[Anne]: shock does not affect active defences
[Thor]: right. Penalty would only apply if he'd attacked me
[Thor]: or anyone else
[GM]: And he has two chances at the parry
[GM]: Retreating Parry
DICE for GM: (3d6) : 3d6=3,4,1 = [ 8 ]
DICE for GM: (3d6) : 3d6=5,6,2 = [ 13 ]
[GM]: Wait ... I need to redo that.
[GM]: Scratch all of that.
[GM]: HT roll
DICE for GM: (3d6) : 3d6=6,4,3 = [ 13 ]
[GM]: Actually A#2 falls and is out.
[GM]: Forgot to make the roll on his turn.
[GM]: Thor you make take your turn over.
[Thor]: Ok
[Jamison]: OOC: excuse me....
[Jamison]: B99
[GM]: A#2 fell on his turn ... he is out.
[Thor]: Then I will instead step around Jamison and go after A#1
[Jamison]: Active defense on a stunned person is -4
[GM]: OOC: yes Jamison?
[GM]: True .. that is correct. ... and he was still stunned too.
[GM]: Thanks Jamison
[Jamison]: Glad to do SOMETHING instead of bleed,....hehehe
[Thor]:
[GM]: Thor how far did you move?
[Thor]: 3
[GM]: Okay ... so that is your turn.
[GM]: Anval, your action?
[Anne]: Anneruns towards A6 and allout attacks at +4 to hit
[GM]: Sir C is occuping the same hex
(GM whispered to Anne): Is that considered a wild swing since you moved more than one hex?
[Anne]: is that allowed? He was able to step in without problems - can't I step out the same way?
[Anne]: All out attacks up to half move are normal
(GM whispered to Anne): Yes ... there is no problem
[Anne]: her move is 5
[Anne]: she swings for the head (skill-12 minus 5, plus 4 for AOA) net skill 11
DICE for Anne: (3d6) : 3d6=2,3,5 = [ 10 ]
[Anne]: wooo!!!
[Anne]: Clonked him, I did!
[GM]: By how much?
[Jamison]: Way to go...
[GM]: By 1, right?
[Anne]: yeah
[Anne]: skill 16-5 = 11
[Anne]: I rolled 10
[GM]: A#6 cause by surprise by the mad rushing priestess coming from behind Sir C instinctivly parries.
DICE for GM: (3d6) : 3d6=5,6,6 = [ 17 ]
[GM]: OOC: woo hoo!
[Anne]: I get a CRIT HEAD HIT!!!!
[GM]: But fumbles
[Thor]: OOC: Nice Job..
[GM]: Roll for the crit
[Jamison]: OOC: we might just get out of here, yet.....
DICE for Anne: (3d6) : 3d6=2,4,3 = [ 9 ]
[GM]: Normal Damage ... roll
DICE for Anne: (2d6+1) : 2d6=1,4 = [ 6 ]
[Jamison]: This has got to hurt...
[Anne]: 6pts crushing
(Anne whispered to GM): and since he got hit in the head, he needs to make a consciousness roll)
[GM]: HT roll to aviod knockout.
[GM]: HT = 10
DICE for GM: (3d6) : 3d6=4,5,5 = [ 14 ]
[GM]: He is out!!!
[Jamison]: OOC: come join me in la-la land....
[GM]: Nice Job Anval!!!
[Jamison]: Well Done
[Jackdaw]: way to go!
[Anne]: thank!
[Anne]: thank you!
[Thor]: Good Job!
[GM]: ...and the sound of his skull cracking gave Dirk the weebie geebies.
[GM]: Dirk, "Ouch!"
[Jamison]: hehehe
[GM]: Jamison bleeds
[GM]: Sir C steps back on All Out Defense.
Jamison dreams of cracking a few skulls, but continues to bleed....
[GM]: End of round 7 (is that right?)
[Anne]: sounds right
[GM]: Begin Round 8
[Jamison]: believe so
[Jamison]: 2 down?
[GM]: Sir L turns and moves to the North.
[GM]: Jackdaw is missing
[GM]: JD is somewhere dreaming of the happy field of grass of home.
[Jamison]: OOC: probably found a bottle and a few ladies...
[GM]: Oh, yeah .. there are always plenty of ladies and bottles in his dreams.
[GM]: LoL
[GM]: Lendyll throws.
[Jamison]: OOC: which way?
DICE for GM: (3d6) : 3d6=1,1,3 = [ 5 ]
[GM]: The fireball flies toward A#5
[GM]: Okay, now did we decide that missile spells could be dodged?
[Anne]: I think we said a dodge reduced damage 1d
[Anne]: cuz you jump out of the area
[Anne]: (it's explosive, right?)
[GM]: Blocked or dodged, but not parried
[GM]: But it IS explosive
[GM]: A#5 attempts a dodge
DICE for GM: (3d6) : 3d6=1,4,5 = [ 10 ]
[GM]: But is caught in the middle of the explosion
DICE for GM: (3d6) : 3d6=1,6,1 = [ 8 ]
[GM]: OOC: bummer!
[Thor]: OOC: hehehe
[GM]: Bamb!
[Jamison]: OOC: light anyone?
[Jamison]: Bamb????
DICE for GM: (3d6) : 3d6=4,3,1 = [ 8 ]
[GM]: A#4 keeps his feet but is rather charred by the explosion.
[GM]: Soirry .... A#5, I mena
[GM]: mean
[GM]: He is also in shock
[GM]: Thomas, your action?>
[Anne]: ooc - Easy prey! heheheh (evil grin)
[Jamison]: OOC: careful, Priestess....
Thomas curses as he positions himself to strike again, wondering how long it will be till his luck runs out. His hair damp with sweat, he pushes it out of his eyes and stabs again.
DICE for Thomas: (3d6) : 3d6=4,4,4 = [ 12 ]
[GM]: OOC: And if you have never seen a priestess grin evilly ... it is not a pretty sight.
(Thomas whispered to GM): [Skill=14, made it by 2]
[GM]: Retreating Parry
DICE for GM: (3d6) : 3d6=4,5,6 = [ 15 ]
[GM]: Which misses
[GM]: Roll damage
DICE for Thomas: (1d6-2) : 1d6=4 = [ 2 ]
[Jamison]: Jeez
[GM]: As Assassin#1 steps back he is caught by Thomas' blade for ....
DICE for GM: (3d6) : 3d6=2,1,2 = [ 5 ]
[GM]: 2 points of damage. A nasty gash on his face.
[GM]: Strangly enough ... it is in the shape of a 'T'
[ your problems with uswest joined the game ]
[GM]: A#1 moves
[GM]: A#1 moves close to the door, but finishes by turning to face Thomas again.
[Thor]: OOC: (glares at someone since he now can't attack again this round)
[Thomas]:
[GM]: A#2 bleed
[GM]: A#3 moves
[Thomas]:
[GM]: A#4 steps backwards slashing in Dirk's direction
[ your problems with uswest left the game ]
DICE for GM: (3d6) : 3d6=4,4,4 = [ 12 ]
[GM]: Dirk attempst a retreating dodge.
DICE for GM: (3d6) : 3d6=4,4,3 = [ 11 ]
[GM]: The katana blade catches his leather armor as he jumps back but does not penetrate.
[ jeheregh joined the game ]
[GM]: A#5
[GM]: HT Roll
DICE for GM: (3d6) : 3d6=6,5,6 = [ 17 ]
[Anne]: woo!
[GM]: A#5 goes beddy bye
[Jamison]: OOC: too bad, soooo sad....
(jeheregh whispered to GM): hi
[GM]: A#6 ...... zzzzzzzz
(GM whispered to jeheregh): Hey, miridine ... what's up?
[GM]: Dirk moves
(jeheregh whispered to GM): seeing where ya is got room tonight to intro a new pc if i make it on guru tonight?
[GM]: Thor, your action?
Thor glares at #1 as he runs in (All-Out, I believe I can still attack after moving half?)
(GM whispered to jeheregh): Hmmm.... I am not sure .... there might be a spot open .. I think the Knight dropped out.
[GM]: Zugg, page ref on that?
(jeheregh whispered to GM): ok tho your on tues night only right <problem >
[Anne]: Move up to half move = AoA... Move more than ˝move = wild swing
(GM whispered to jeheregh): Yep ... could you make it?
[Anne]: pg 203
[Anne]: basic
(jeheregh whispered to GM): most tues nights i head to bremerton .
(jeheregh whispered to GM): slamns head in desk
[GM]: Okay ... that is correct. You may move up to Half your move.
[Anne]: (I think the wild swing part is wrong, but you can move up to half move and AoA)
[Thor]:
DICE for Thor: (3d6) : 3d6=6,6,4 = [ 16 ]
[Thor]: Ok that's 3 spaces.. and I miss. Skill 14
[GM]: Ooops
[GM]: Anval, your action?
[Jamison]: OOC:excuse me...
[Anne]: Anne allout attacks, readying her mace for 1st attack, and crushing A6's head with her second attack
[Jamison]: Type of all out attack?
[Jamison]: for Thor?
[Thor]: Oh right.. Single swing, +4 bonus right?
[Jamison]: Yes
[GM]: Thanks Jamison .. then that will hit
[Thor]: (Been too long.. and I don't have my book, it was stolen..)
[Jamison]: Your Welcome...
[Thor]: ok he can try to avoid
[GM]: Retreating parry ... right up against the door.
DICE for GM: (3d6) : 3d6=2,4,6 = [ 12 ]
[GM]: Which blocks Thor's blade
[Anne]: skill-12+4 (non-moving)= 16
[Anne]: Anne allout attacks, readying her mace for 1st attack, and crushing A6's head with her second attack
DICE for Anne: (3d6) : 3d6=5,2,3 = [ 10 ]
[GM]: Roll and move your mini
[Anne]: I don't need to move the mini
[GM]: Sorry
DICE for Anne: (2d6+1) : 2d6=3,1 = [ 5 ]
[Anne]: 5pts crushing!
[Thor]: ooc: brb
[GM]: He is at -4 to parry, I belive?
[Anne]: he's unconscos!
[Anne]: (I'm trying to kill him...)
[Anne]: Die! Die! Die!
[Anne]: Anne seems to be in a feverish fit of anger....
(Jamison whispered to GM): OOC: oh oh, I onder about the ethics in this move... to be evaluated later, with he god...
[GM]: So, what do I need to roll for him?
[Anne]: nothing - it can either kill him (your call) or he takes more damage...
(Jamison whispered to GM): Death rolls
[GM]: Death roll .. he is at -3
[GM]: HT = 10
DICE for GM: (3d6) : 3d6=2,6,2 = [ 10 ]
[GM]: He is not dead yet
[Thomas]:
[Anne]: ooc - S'ok... I'm finished with this one...
(Jackdaw whispered to GM): I thought death roll came at -HT?
[GM]: Sir C moves
[GM]: End of Round 8
[GM]: Round 9
Jamison continues his dream, with 1 weird addition....a Goofy faun seems to be frolicing in the background......
[GM]: Sir L moves
[GM]: Jackdaw plays music in the background of Jamison's dream.
[GM]: Lendyll attempts another spell.
DICE for GM: (3d6) : 3d6=5,1,2 = [ 8 ]
[Jamison]: OOC: It's not a healing spell, is it????? I hope
[GM]: A small ball of flames appears in his hand.
[GM]: Thomas, your action?
Thomas backs off for a moment, cursing the man's armor. He strikes out once more, hoping to end this once and for all.
DICE for Thomas: (3d6) : 3d6=6,4,5 = [ 15 ]
Thomas strikes but misses.
[GM]: Thomas, who were you striking ... and is your mini in the correct location?
[GM]: Assassin#4 moves
[GM]: A#4 steps South and opens a door.
[Thomas]: A#1, but missed regardless.
[GM]: Thomas is your mini correct? Are you 2 hexes away from him?
[Thomas]: [Did not realize he moved, I would have moved on hex toward him.]
[GM]: A#1 opens the door on his north and steps backwards into it.
[GM]: A#3 steps and opens the door on his West .... stepping into it.
[GM]: Dirk moves
[GM]: Dirk grins at Anval as he passes her.
[GM]: Thor, your action?
[Thor]: You don't get away that easy.. All-Out Attack, 1 swing. I move towards A#1 and attack
[Anne]: Anne gives him the "thumbs up"
[Thor]: (2 spaces)
[GM]: Roll
DICE for Thor: (3d6) : 3d6=5,3,2 = [ 10 ]
[Thor]: Made by 8
[GM]: He attempts a retreating dodge
[GM]: He needs an 8
DICE for GM: (3d6) : 3d6=6,6,4 = [ 16 ]
[GM]: Ouch
[GM]: Roll damage
DICE for Thor: [Thor / Damage for A] : (1d6+3) : 1d6=5 = [ 8 ]
[Jamison]: YES
[Thor]: (Cutting)
[Jamison]: Ouch
(Anne whispered to GM): hey GM, would it be against Anne's ethics to kill the unconscious assassins? I'm thinking it would fit her bloodlust, but does the church have a stand on this?
[GM]: 6 points gets through his armor ... for a total of 9 points
(GM whispered to Anne): Okay, agaisnt an enemy .. an assassin is a declared enemy of the church ...
(Anne whispered to GM): thanks for the info!
DICE for GM: (3d6) : 3d6=1,1,4 = [ 6 ]
[GM]: A#1 keeps his feet but he is stunned.
[GM]: Anval, your action?
[Anne]: Anne AoA again on A6
[GM]: Roll
DICE for Anne: (3d6) : 3d6=2,5,1 = [ 8 ]
[Anne]: hit head!
DICE for Anne: (2d6+1) : 2d6=2,1 = [ 4 ]
[Anne]: ooc - could I roll lower?
[GM]: OOC: bad roll
DICE for Anne: (3d6) : 3d6=6,4,1 = [ 11 ]
[Anne]: oops sorry!
[Thor]: OOC: Bad roll.. oh well
[GM]: Sir C moves
[Anne]: ooc- disregard last die roll!
[Jamison]: excuse me...
[Jamison]: Death roll....
[GM]: End of round 9
DICE for GM: (3d6) : 3d6=1,4,5 = [ 10 ]
[GM]: He made it
[Jamison]: Figures..
[GM]: Round 10
[GM]: Sir L moves
[Jamison]: OOC: hey guys... a little help over here...PLEASE?
[Thor]: (Sorry don't have medical skill otherwise I would..)
[GM]: Lendyll throws his 1 points fireball at the escaping assassin#4
DICE for GM: (3d6) : 3d6=2,6,5 = [ 13 ]
[GM]: A#4 is facing S so he doesnt' get to dodge.
DICE for GM: (1d6) = [ 5 ]
[GM]: Ouch .. 5 points of damage
DICE for GM: (3d6) : 3d6=1,1,6 = [ 8 ]
[GM]: Sorry ... roll not needed.
[GM]: Thomas, your action?
[Thomas]: [What is A#2 doing?]
[GM]: Assassin#3 and #4 exit and shut the door behind them.
[GM]: A#2 is bleeding
[GM]: A#1 moves in an attempt to get away
[GM]: Dirk moves
Thomas moves over to Jamison, unable to help him, but able to guard him from further attacks.
[GM]: Dirk goes over and stands by the Baron
[GM]: Thor, your action
Thor decides not to give chase and moves back into the room
[GM]: Anval?
[Anne]: Anne leaves the bloodied pulp of an assassin, and turns towards her fallen friend, Jamison... She races as fast as she can to his aid, once she gets her rage under control...
[GM]: Sir C moves
[GM]: End of round 10
[GM]: Sir C opens the door but does not see any sign of the assassin.
[GM]: Exit combat sequence
[GM]: What is everyone doing?
[Anne]: Anne rushes over to Jamison and casts Major Healing (skill-13)
[GM]: How many pts
[GM]: ?
[Anne]: 4pts - 2 fatigue, and 2 hp
DICE for Anne: (3d6) : 3d6=3,5,5 = [ 13 ]
(GM whispered to Anne): Does using the hp put the spell at a penalty?
[Anne]: yep , I fail by 2
[Anne]: She'll try Minor healing (2 fatigue)
DICE for Anne: (3d6) : 3d6=6,1,4 = [ 11 ]
[GM]: Anval tries .. to the point of taking injury upon herself ... but fails.
[GM]: Made the Minor Healing by how much?
[Anne]: by 2
[GM]: How much fatigue do you have now?
[Thomas]: [All right gents, I have to take off...See ya all next week, Thanks Rubix.]
[GM]: Okay, Thomas ...
[Jamison]: Later Thomas
[Jamison]: thanks
[Anne]: Seeya
[Thor]: Alright see ya later Thomas
(GM whispered to Thomas): 4 CPs
[ Ken-Ohki left the game ]
[Anne]: Doh!
[GM]: How much fatigue do you have now?
[Anne]: Anne recalls back in the catacombs... she and lendyll found botttles of magic wine...
[Anne]: ooc - 2 fatigue
[Anne]: she is dizzy and wobbly
[Jamison]: OOC: DOH!!!!
[Anne]: She sits, and digs out a bottle of the magic wine she carried (she has 2 bottles)... and sips a bit, then gives some to Jamison
[Jamison]: OOC: did the 2nd spell fail?
(GM whispered to Jamison): Jamison you were at what? How many HP did you have?
[GM]: Second spell works ... Jamison recovers 2 HT
[Anne]: Cool!
[Jackdaw]: Jackdaw is passed out for at least 10 min
(Jamison whispered to GM): I was at 0 minus any additional blood loss
(GM whispered to Jackdaw): Roll vs HT
[Anne]: ooc where is JD anyway?
(To GM) DICE for Jackdaw: (3d6) : 3d6=6,1,3 = [ 10 ]
[GM]: Jamison is still bleeding
(Jamison whispered to GM): It was only 4 rounds.... 4 sec. ?
(Jackdaw whispered to GM): made it by 1
(Jamison whispered to GM): am I at 2?
[Anne]: Did the wine do anything?
[Anne]: magic wine that is...
(GM whispered to Jackdaw): You will awaken in 30 minutes.
(Jackdaw whispered to GM): figured I'd be out for awhile
Thor finds himself wishing he'd paid more attention in basic first aid training during his army days...
[Jamison]: hehehe
[Jamison]: Just stuff a sock in it and call for a medic...
(Anne whispered to GM): GM? Did the wine do anything?
[GM]: The wine works only to awaken Jamison ... but his wounds still need to be attended to. He is very weak.
[Anne]: Anne begins first aid... she has skill-13 Physician
[GM]: Roll
DICE for Anne: (3d6) : 3d6=6,6,6 = [ 18 ]
[Thor]: DOH!
[Anne]: doh!!!
[Jamison]: Thanks
[Anne]: SORRY!!!
[GM]: The bleeding gets worse
[GM]: OOC: I think we have a bleeder here!
[GM]: What is everyone doing now? Anything special?
[Anne]: ooc Take two onions and call me in the morning...
[Jamison]: I think that using a knife as a needle to sew me up was a bad idea
[Anne]: Anne tries casting Major Healing again, knwoing its risky...
[Jamison]: be careful, Anne
[Anne]: Skill-13 minus 3 for 2nd try, using her last 2 fatigue...
[Thor]: Don't harm yourself too badly in the process..
[Anne]: skill-10
DICE for Anne: (3d6) : 3d6=5,3,1 = [ 9 ]
[Anne]: yay! jamison should heal 4 with that roll
[GM]: Jamison regains 4 HT
[GM]: Anval passes out
(Jamison whispered to GM): am I at 6?
(GM whispered to Jamison): Yep
(GM whispered to Jamison): No ... we'll say at 4 from loss of blood
[Anne]: "save my friend, Ral... unnhh." (thud)
(Jamison whispered to GM): ok... Am I aware of my surroundings?
[GM]: The loss of blood causes Jamison to lose 2 more points of HT ... but he is now at 4 HT and is looking much better. The bleeding has stopped ... finally.
[GM]: Jamison is conscious and can move around.
[Thor]: Phew. Good job Anne
Jamison shakes his head... hello, what happened..
[GM]: Sir C, " I see no sigh of the assassins.
Jamison looks around...
[GM]: Sir L who exited N ... "I see no signs either."
Jamison twinges as he moves
[GM]: The doors on the East open.
[GM]: The Baron's two captians step in.
Jamison sees Anne down and does not see JD
[GM]: Captian#1,"What is going on in here?"
Jamison moves over towards Anne.... looking for the other bottle....
[GM]: Captian#2, "Takes a defensive stance and looks around the room"
[Jamison]: OOC: someone must take control and ask the Capt. about invading Assassins
[GM]: The two Captian's move out of the way and behind them can be seen a group of knights.
[GM]: The knights enter the room.
[Jamison]: OOC: we Saved the Baron's life...
[GM]: Sir C sheaths his sword (after cleaning it)
[GM]: Sir L approaches the knights.
[GM]: END SESSION