[Tue Mar 13 18:55:40 CST 2001]


[GM]: Setting: The party rides aboard the Airship Silver Zephyr minus Valek (who travels to his home city) and Lydia (who was snatched away only a few hours ago by a demon summoned by Valek). The Silver Zephyr flys smoothly through the air over the mountains, heading Northeast to the city of Fendor. It is 6pm. Flamos rides low in the sky in the West. BEGIN SESSION 70
Syrn ready
[Syrn]: ((am i already in party or not?))
(Valek whispered to GM): how many dead goblins were there?
Jamison stands with feet braced... balanced and confused...Just what the heck is this motion
[GM]: Syrn is in the Airship.
[ Tas left the game ]
(GM whispered to Valek): 15 dead goblins.
[Valek]: <Jamison has never been on a sailboat?>
Syrn looks around, still a little shocked at the demon that was here only an hour ago
[GM]: There are no sailboats in Methoria
[Jamison]: Jamison is luck that he has ridden a horse... training has taken up all of his short time in this world
(Valek whispered to GM): ok, so Valek has 7 of those.... 50% with any fractions defaulting to the goblins favor.
[Syrn]: ((does anybody appear wounded?))
Valek continues along to the east heading for the small portal which indentifies the enterance to his homeland.
[Jamison]: OOC: Introduction...Jamison..6' 180 lbs. 17+ yrs old... newly made knight
[GM]: The ocean is a very weird thing: You go out a few miles from shore and you never return. Simple as that. This has lead to a racial dread from the sea in most races.
[Syrn]: OOC:5'5", 120lbs, appears to be 16... elf
[GM]: ((No one appears wounded. Most everything seems like it is back to normal. There is a slight tension still lingering, though))
[Jamison]: hiya kiddo
[Syrn]: "hi... that demon was quite...... scary"
[Syrn]: "i've never seen one that close before"
(GM whispered to Valek): Right 7 are with Valek.
[Jamison]: Hope to never see one again, either
[ tas joined the game ]
[Syrn]: "what would your name be friend?"
[GM]: Drei'Partha approaches
[GM]: Drei nods to Jamison "Who is your friend here?" indicating Syrn.
[Jamison]: Well met, friend.. I am Jamison Johnson
[Syrn]: "i am Syrn" (pronounced Seern)
[Jamison]: This is Syrn(pronouced Seern) (hehehe)
Syrn has a dark green cloak on. quiver of arrows on his back with his long bow. jade eyes, dark green hair
[Syrn]: ((lol))
[Tas]: (i am tas pronounced t ass)
Syrn also has a shortsword at his side. other than that just normal appearance
[Jamison]: OOC: I take it that Syrn has a definate elf look about him
[Tas]: (but you don't see me bragging)
[Syrn]: OOC: yep :0)
[GM]: Drei'Partha bows formally "Drei'Partha Sleika Demoni Pera Beni Alta'Mancha"
[Syrn]: "Drei..... wha?"
[Jamison]: Off da
[Valek]: <Do you keep that on a hotkey or soemthign rubix?>
[Jamison]: heheeh
[GM]: Drei rises and smiles. "It is my full name and rightfully earned"
Syrn looks puzzly at the long name
[GM]: ((what do you think? : ) ))
[Syrn]: "wow. must've been hard to spell as a kid. i had trouble with mine way back then"
Syrn smiles like a child
[Jamison]: Any relation to the man from LaMancha?
[GM]: Drei looking very serious "I have only come to my full name as of late. I was born Drie Alta'Mancha"
[Syrn]: OOC:think of me as more of a kid than an adult. like a teen (16) but a little child like
[GM]: Drei looks at Jamison and scratches his head. "I am not sure what you mean"
[Syrn]: "then what is with the middle part that Sleika.... Demon.. Pear. Bean or something like that"
(Tas whispered to GM): i'm guessing i missed something when i got booted
Jamison lets the discussion continue and begins to look around the ship.... hoping for no turbulance... not that he would know what that is..
[GM]: Drei also appears 16 years of age. He is tall, Human with blond hair that escapes his silk wrappings and deep green eyes. His robes are all white, worn in the Assassin style with a katana at his side.
(Syrn whispered to GM): elves do act childlike in GURPS right? i've only played GURPS Star Wars
(Valek whispered to GM): tell me when I arrive back home- Valek would also like to to attempt to teleport there, after giving the zombies instrucitons on how to reach the gateway.
(GM whispered to Tas): not that much. Just told Syrn that he was already on the airship
(Valek whispered to GM): <he has 20 hours in teleport.>
Jamison sees a window and immediately cowers in the center of the ship... oetrified of the great height that the ship is at
[Jamison]: If anyone notices... they see Jamison mumbling to himself.. and unresponsive...
DICE for Valek: (3d6) : 3d6=1,5,2 = [ 8 ]
[Syrn]: "afraid of hights?"
(Valek whispered to GM): I finally GOT ONE!
[Syrn]: err heights
(GM whispered to Valek): nice
Tas sits on the bridge pearing out the windows relaxing in the height of the ship
(GM whispered to Valek): Drei looks to Syrn and then to Jamison
[GM]: Drei looks to Syrn and then to Jamison
(Syrn whispered to GM): does leather armor provide 2 pd and 2 dr? cause thats what my sheet says
(Valek whispered to GM): So I guess Valek arrives home?
(GM whispered to Valek): Now you can apply knowledge to the situation at the level of IQ-6. When do you wish to try your teleport? I will remind you that you were supposed to meet the party in Pershing tomorrow.
(Valek whispered to GM): I thought he said 2 days?
[Tass]: (anyone alive?)
(GM whispered to Valek): Actually you would arrive around 9pm
[Syrn]: (no i'm dead :0p ))
[GM]: ((GM whispering to 2 PCs))
[Tass]: (brain dead thats for sure)
(Valek whispered to GM): well first he'll try to teleport only a few feet, get his berings for the spell.
(GM whispered to Syrn): Yes, PD of 2 and DR of 2
[Syrn]: ((watch it, or you may be finding other ways of getting rides :0P ))
(Syrn whispered to GM): k just wasnt sure if it equiped me with armor or nto
DICE for Valek: (3d6) : 3d6=6,2,2 = [ 10 ]
[Tass]: ((well then you owe me money))
Jamison mumbling...."too high, too high. first the cliff and now this...errrrr"
Valek warps a few feet, and stumbles around for a few seconds when he realises that he actually did just move
[GM]: Jamison finds a place to sit close to the center of the floor. Tass sits near a window. Drei stands near Syrn and looks around at the passengers.
[Syrn]: "that is an odd sword you carry Drei... where are you from?"
[GM]: I will remind you that the party has the run of the ship and that there are 5 decks.
[Syrn]: ((whats on each deck? since this is my first time in this camp))
Jamison mumbles and begins to clean all his weapons... trying to take his mind off the flight... concentrating on what is familiar with him....
[GM]: Lower Passenger Deck: This deck contains windows around most of its perimeter. There is enough room here for the 100 passengers to sit comfortably either near a window or away from them. The hatch is in an small enclosed area in the center of the floor. Most of the passengers are in this area and either sit or walk about and talk to each other.
[GM]: I am assuming that everyone is down here.
[GM]: Upper Passenger Deck: This deck contains a pub, a resturant, and about a dozen private cabins. Four members of the crew attend this area. There are no windows in this section.
[Jamison]: First the morningstar gets a vigurous cleaning... then his knife.... the staff gets a wicked wiping, and last of all the Kantana gets some loving work
[Syrn]: OOC:i'm up above if thats possible
[GM]: Power Room: Situated just below the Storage Deck and just above the Upper Passenger Deck, it contains most of the powerstones on the ship as well as the controls for the enchantments that give the ship lift, propulsion, and cloak. There are about 12 members of the crew here on duty at any time. From this room, the inside of the airship can be seen.
[GM]: Storage Deck: Between The Bridge and the Power Room, it contains crates, luggage, and even some livestock. There are two members attending this area, and a steady flow of crew members moving from The Bridge to the Power Room. The crews cabins are on this deck.
[GM]: The party has also been given cabins here as long as they are on board.
[GM]: The Bridge: Five members of the crew, all wearing the red uniform complete with red fez, take readings of the landmarks that can be seen. On a platform in the middle of the room, Captain Draddle sits in a heavy chair and barks orders at 5 members of the crew that seem to come and go and he makes minor adjustments to the flight path.
[Syrn]: OOC:what does the scenery look like above deck?
[GM]: Drei to Sryn "Help me get my friend to the pub. I think he does not desire the heights"
Syrn smiles "ok" 
[GM]: Drei to Jamison "Will you join us above in the pub?"
Jamison mumbles.."no move.. I will not move... safe here... no mve...
[Jamison]: clean weapons.. weapons good... no move
(Syrn whispered to GM): would the spell lend strenght help at all? for Jamison
[GM]: Drei places a hand on Jamison's shoulder. "Come now, we will help you."
(GM whispered to Syrn): No. You would need something to give him courage.
[Syrn]: "c'mon Jamison, i'll buy ya a drink"
Jamison jerks back and tries to look at Drei.... not quite recognising him
[GM]: Drei tries to pull Jamison up gently
(Tass whispered to GM): "captain how far are we from out destination?"
Jamison has a Kantana in hand... not a wise decision
Syrn backs away from Jamison
(Jamison whispered to GM): send Anne
(Valek whispered to GM): **Valek gives the zombies VERY specific instructions on how to reach his home from here, and makes them repeat them to him at least once before he teleports home <distance modifiers if any?>
(GM whispered to Tass): "Oh greetings .... Master Tass was it? I am estimating that we should arrive in Fendor at 9pm. A few hours off schedule, but nonetheless ... we will be there"
(GM whispered to Valek): You have leadership?
[Jamison]: NOOO...not move
(GM whispered to Valek): Or teaching?
(Tass whispered to GM): "Yes Tass sir, thank you, you do not mind if i stay on the bridge to finish out our journey? The view from here is far supperior to any other on the ship"
(GM whispered to Tass): No. Do as you please. You have been of great service.
(Tass whispered to GM): (tell me when you want to get my character involved you seem busy with jamison and valek right now so until then i am just peering out the windows)
(Valek whispered to GM): <Both I think.>
(Valek whispered to GM): just teaching sorry.
(GM whispered to Valek): Give me a teaching roll
DICE for Valek: (3d6) : 3d6=4,3,2 = [ 9 ]
(GM whispered to Valek): made by how much?
(Valek whispered to GM): made by 8.
(GM whispered to Valek): That will be good for a +4 to their IQ rolls to follow instructions.
(GM whispered to Valek): And to remember them
[GM]: Drei looks to Syrn, "I don't think he is going to move"
(Valek whispered to GM): cool- that should help
(Valek whispered to GM): he attempts to teleport home then- distance?
[Syrn]: "i dont think so also"
(Jamison whispered to GM): If you want me to move... bring in Anne
(GM whispered to Valek): I would estimate that he would still be about 50 miles from home.
(Valek whispered to GM): he's at a -6 penalty then, but he actaully has the skill now right?
(GM whispered to Valek): That is where he would be at 6pm
(GM whispered to Valek): He has it at default of IQ-6
(GM whispered to Valek): Until he buys it up.
(Valek whispered to GM): oh wow, that's too far for him then.
(Valek whispered to GM): he'll have to wait until he knows the spell better.
(GM whispered to Tass): As the Silver Zephyr moves Northeast, you can all feel it climbing higher. For most of the time nothing can be seen out the windows but clouds and moutain peaks, but occassionally a glimpse can be caught of the Marshlands to the North and to the East. To the South and to the West can be seen the grasslands of the Kindom of Methor until after 6pm when the terrain drastically changes.
(GM whispered to Tass): Roughly at 6pm, the Airship passes over a small range of mountains going Southwest and then glimpses of a dry, cracked, dark brown land can be seen to the South and West. Also seen in the distance is the remains of a forest of dead trees.
(Jamison whispered to GM): Well, are you going to do it or am I suck here... fearful and no friends to help... at least friends I recognize in my fearful state...
(Valek whispered to GM): **He realises he has a trasportation problem then and reflecting on this he gives the zombies a look, thinking back to the airship and an idea begins to form in his head....
(GM whispered to Tass): ((what Tass sees from the upper deck))
[GM]: Drei, "I have an idea" he goes up the spiral stairway to a higher deck
Jamison continues to mumble to himself... his Kantana is geaming...(no pun intended)
[GM]: Drei returns ... with Anne
[GM]: Anne "Jamison, what is the matter?" she approaches him
(Tass whispered to GM): :raises an eyebrow and then looks to the captain "did you see that sir?"
[Syrn]: brb afk
(GM whispered to Tass): The captain seems way to busy to notice you.
(Valek whispered to GM): **He jots the idea down and begins to work on the math for it as he continues along to his home <Tell me when he get's there.>
(GM whispered to Valek): okay
Jamison mumbles..oblivious to everything... "too high... too high... clean the weapon, a clean weapon will take care of you if you take care of it..."
[GM]: Some time passes and it the sun begins to sit. The scenery from outside begins to dim a little.
[GM]: Anne moves close to Jamison and places a hand on his shoulder gently.
Jamison looks up into Anne's eyes......."Too high"
[GM]: As the Silver Zephyr moves Northeast, you can all feel it climbing higher. Perhaps this is what Jamison is responding to.
[GM]: Anne whispers softly "Jamison ... Jamison?"
Jamison mumbles..."Anne.. help me... too high... help me...'
[GM]: A voice from behind Jamison ....
[GM]: "My helps my friend Jamison!"
[GM]: A syrinx begins to play a soothing tune
(Tass whispered to GM): :stares out the window examining the area he saw
[GM]: A spell is being cast on Jamison
(GM whispered to Jamison): Do you wish to resist it?
Jamison eyes begin to get a far away look as the music plays... he places his Kantana back in the staff and listens wistfully... holding Anne's hand with fierce determination
(Jamison whispered to GM): nope
(GM whispered to Tass): As darkness begins to fall. And the sun sets in that direction. Thousands of fires can be seen in the distance of this dry-cracked land.
DICE for GM: (3d6) : 3d6=4,4,4 = [ 12 ]
[GM]: Suddendly Jamison feels 'fearless'
(Tass whispered to GM): :hops up to the captains perch "sir what is that area there with those fires?"
(GM whispered to Jamison): For the next hour in order to 'fear' anything you must make an IQ roll.
[Syrn]: back sorry for the delay
Jamison shakes his head... some of the queezyness has disappated... he looks around and finds himself clinging to Anne... Redfaced he releases Anne and apologises
(GM whispered to Tass): Captain moves away from the center of the perch and looks to the direction that you point. "Ahhh... it is the land of the Orcs! We do not want to touch down in that area or we are all lost"
[GM]: Anne "Oh, Jamison .... no appology ...."
Jamison seesw the concern in everyones eyes..."What's the problem.... let's get going.."
[GM]: Jackdaw to Jamison "You not feared anything now!"
Tass looks at the lands below with a air of wonder in his eyes almost stupid wonder
Jamison jumps to his feet seemingly unconcerned with anything
(GM whispered to Tass): Captain "The Gods help us all if we run into another zone of no magic!!!"
[Jamison]: JD.. my thanks, my freind..."
(Tass whispered to GM): "we would need more than a gods help Captain"
[GM]: Jackdaw wanders off toward a couple of ladies
[Jamison]: OOC: hehehhe
[Jamison]: Anne... where are we... how much longer b4 we get there?
(GM whispered to Tass): Captain "Aye" he moves back to his perch "Now speed is what I need! We must make Fendor by 9pm, I say!!!"
[GM]: Anne "I ... I .... don't really know."
[Jamison]: Who does... let's find out what's going on..
[GM]: Drei "I suppose that we could go ask the captain"
[Jamison]: lead on Drei.. let's find out... 
[GM]: Drei looks to Syrn "Do you know where the captain is?"
(Tass whispered to GM): :stares out the main view and begins to think about why he is out in this world and what purpose it has for him
[Jamison]: Syrn... come with us
[Syrn]: "umm.... i dont think so"
[Jamison]: Tassw... will you join us...?
[Syrn]: ((for the question rom drei))
[GM]: Drei looks to Jamison and then to Syrn "Well, one thing is for sure. To find him, we must go up" he points to the spiral stairway
[Syrn]: "ok i'll go with you guys then"
Jamison grabs Ann's hand as they proceed to the Captain... almost clinging, but not quite.... 
Jamison sighs.."Up we go"
[Jamison]: lead on
[GM]: ((Should I repeat the descriptions of the decks?))
[GM]: You go upwards to the upper passenger deck
[Jamison]: OOC: no just correct us as we make mistakes.. I'll reread this in the library.....
[GM]: You see several passengers enjoying a drink or a meal.
[Jamison]: no windows...
[GM]: But no captain ... or windows
[GM]: ((You continue upwards?))
Jamison has no interest in a drink.. he looks around to see of JD is here
[Jamison]: yes
[GM]: JD is suprisingly not here. He found some ladies on the lower deck that are not sick and tired of him yet.
[Jamison]: looks like JD's kinda place
[Jamison]: yet
[GM]: Anne nods "Yes, and he has left his mark on it already!"
[GM]: You all continue up to the Power Room
[GM]: At least a dozen crewmen are running around frantically checking powerstones and keeping close tabs on different parts of the ship.
[GM]: The insides of the ship can be seen through a doorway on either side.
[Jamison]: busy place...
[GM]: Crewman "The captain says push her to the limit! We must have maximum speed"
[GM]: Crewman "How are the domes holding out?"
[GM]: Crewman "Fine. There is less than 1 part in 20 thousand of air."
[GM]: Crewman "Cast the spell again. We need more lift!"
(Tass whispered to GM): "sir perhapse to increase the speed you would shed the cloak once we pass orc lands"
(GM whispered to Tass): Captain "A good idea, but we have Orclands until after Fendor!"
Jamison looks at Anne..." they sound like we need a prayer.. and some magical help... get JD up here right now.."
(GM whispered to Tass): Anne "Ah. Very well Sir, I will do it right away." he sighs and heads for the stairway.
(GM whispered to Tass): oops
[GM]: Anne "Ah. Very well Sir, I will do it right away." he sighs and heads for the stairway.
[GM]: ((he=she))
(Jamison whispered to GM): I have to step away for a few... work has paged me, again...brb
[GM]: Anne disppears and the rest of the party continues upwards
(Tass whispered to GM): :relaxes near the glass and just lets the skys put him to sleep
[GM]: The next deck is the quietest on the ship. The Storage Deck.
[GM]: ((nothing much to see here. 2 bored crewmen on duty))
[GM]: And then upwards again to the Bridge
[GM]: Up on the Bridge. Five crew members look though special glasses out the windows that appear black. The Captain barks orders and makes corrections to the path. Tass is here standing near the windows.
[GM]: It is now totally dark outside the glass of the windows. Nothing much more than the reflections of the captain and crew can be seen in them.
[GM]: Drei observes the men looking through the glasses. "What are they looking at?"
(GM whispered to Syrn): If you get real close to the glass and block the light of the room out, you might be able to see something with your nightvision.
(Syrn whispered to GM): ok i'll do that
[Tass]: "The orc lands"
[GM]: The time is now roughtly 7:30 PM by the time that you all get up here.
(GM whispered to Syrn): You see glimpses of a dry, cracked, dark brown land can be seen to the South and West. Also seen in the distance is the remains of a forest of dead trees. There are vauge glimpses of fires in the distance.
(GM whispered to Syrn): Yes, these are definitely the Orclands that you have heard about.
[GM]: Drei looks at Tass "What do you mean ... orc lands?"
[Tass]: "that is the land of the orcs where the live and breed if we landed there none of us would make it out alive except perhapse me"
[GM]: Captain Draddle "Aye, it is not a place where any of us wish to be"
[Syrn]: "and why is that Tass?"
Tass smiles "i could just up and fly away"
[GM]: Drei "If it be Ral's will, then I would die there ... but not until I left a river of blood!"
[Syrn]: "you think you're the only one? how foolish of you"
Syrn smiles
Tass laughs "so when did you sprout wings and learn to fly"
[Syrn]: "well you must be seeing things if you see me having wings"
[Syrn]: "tell me, do you see them now?"
Tass bows his head and begins to mumble some words
(Tass whispered to GM): partial shape shift and shapeshift others i want to make wings on his back
[Syrn]: "besides flying away from your comrades would be an act of desertion, and a coward act too"
[Tass]: "i have sworn no aligence to any of you only the hate to one of them"
(GM whispered to Tass): You are going to partail shapeshift Syrn?
(Tass whispered to GM): yup give him wings lol
[Syrn]: "hmmm well this group will be very productive with someone with an attitude like that, though i'm sure that your hate is of good reason"
(GM whispered to Tass): You have to touch him
Tass walks over and pats syrn on the back jokingly
(Syrn whispered to GM): out of curiosity am i and Tass fromt he same part of the Elven kingdom?
Syrn smiles "no offense, but please dont touch me, unless asked to, i'm picky about that"
(Jamison whispered to GM): back... finally
DICE for Tass: (3d6) : 3d6=6,6,6 = [ 18 ]
[Tass]: (oh shit)
[Syrn]: ((ouch))
[GM]: Syrn give me an IQ roll
[Jamison]: not pretty
(Syrn whispered to GM): how?
(Syrn whispered to GM): just 3d6?
(GM whispered to Syrn): Yep
[Valek]: <I hope that wasen't a spell.>>
(Syrn whispered to GM): and get below my IQ?
[Tass]: ((it was))
(GM whispered to Syrn): Always 3d6 unless I say otherwise
(To GM) DICE for Syrn: (3d6) : 3d6=6,5,2 = [ 13 ]
(GM whispered to Syrn): Yep below IQ
(Syrn whispered to GM): my IQ is 13
(Syrn whispered to GM): err 11
(Syrn whispered to GM): sorry
(Syrn whispered to GM): heh heh 
[GM]: Tass was casting a spell on you
[Jamison]: hoy vey
[ dglass joined the game ]
[GM]: ((Oh, sorry Syrn. you failed so you didn't know that))
(Syrn whispered to GM): well my IQ will actually be 12, (the retooling. but still would have failed)
[GM]: Tass walks over and pats Syrn on the back as he casts a spell....
Syrn shrugs his shoulder out from Tass' grasp and walks over to Drei
[Valek]: <I still remember the time I saw two critical spells backlash with summon demon in a row!, nothing ever came of that though.>
(Tass whispered to GM): so result
[GM]: As Syrn turns and begins to walk away. He begins to feel very strange.
(Syrn whispered to GM): how so?
(GM whispered to Syrn): You wear leather armor? And what do you carry?
(Syrn whispered to GM): umm i have a shortsword, shortbow, quiver of arrows, that are actually on me. other stuff is in my backpack in my room
(Syrn whispered to GM): the weapons are on me, with leather armor and leather helm i think
DICE for GM: (3d6) : 3d6=3,6,3 = [ 12 ]
DICE for GM: (2d6+1) : 2d6=6,2 = [ 9 ]
(Syrn whispered to GM): oh and a small shield
[GM]: All of Syrn's equipment falls to the floor
[GM]: He begins to grow feathers.
[GM]: Slowly, he changes into ..... a giant eagle.
(GM whispered to Syrn): You are a Giant Eagle.
Tass smacks his forehead and backs away from the elf/eagle
(Syrn whispered to GM): can i talk still?
(fnord whispered to GM): ((Hey, hows it going? This is when I usually get home from work. About 10pm my time.))
(GM whispered to Syrn): You gonna try?
(Syrn whispered to GM): yes
(Syrn whispered to GM): i would like to say to Tass: "ok smart ass, now turn me back"
[GM]: Sryn trys to talk, but all that comes out is .... "Squawk ... Squawk"
[Jamison]: Now this could be a little ackward... Where's JD?
Tass wonders if he made a boo boo
[GM]: Drei steps back from the Giant Eagle.
[Valek]: <Hope that's no too permanant...>
[Tass]: (1 hour spell)
[Valek]: <You crit failed it.>
[Valek]: <The spell is now completely out of your hands.>
[GM]: Drei looks to Jamison "I think you ordered Anne to get him to help in the Power Room"
[Tass]: ((i can try and change him back))
[Jamison]: Someone get JD up here.. tear him away from the ladies and tell himJamioson wants him...NOW
[GM]: ((You can always try))
Tass begins to go for another spell
[Jamison]: I order few... I ask many...
[Valek]: <It could be you've done it permanantly, or you just made him trade places with a real giant eagle {Which hopefully wasen't it flgiht at the time}>
(Tass whispered to GM): shapeshift other
[GM]: Drei "Sounded like an order to me"
(GM whispered to Tass): Change him to what?
[Tass]: "no that was a mear shapechange spell he will be ok
(Tass whispered to GM): restore him to his old self
[Jamison]: Whatenver.. I think we will need him here... let Anne continue with the prayers over the stones...
[GM]: (( LoL @ Valek))
[Valek]: <I try to be creative with spell failures- as Rubix may remember.>
[Jamison]: Something about all these feathers( achoo)
[GM]: Give me a roll Tass
DICE for Tass: (3d6) : 3d6=5,1,3 = [ 9 ]
[Jamison]: OOC: did anyone go for JD?
[Tass]: 6 under skill
[GM]: ((One of the crewman looked at you real nervous Jamison, but no one left))
[GM]: Does Syrn let Tass touch him?
[Syrn]: yes
[Tass]: (lol probally not)
Jamison cooses the closest crewman... "YOU...NOW....GET THE FAUN FROM THE POWER ROOM.."
(Syrn whispered to GM): just wait. if this works he'll have worse problems. after i re-equip myself
[Valek]: <I'd imagine he woulden't- diden't help him much the first time>
[GM]: Crewman begins to tremble and runs down the spiral staircase, almost injuring himself.
[GM]: Syrn begins to change .... slowly .....
Jamison looks at the big bird..(is it yellow?) watching it closely
[Valek]: <And since he diden't sence a spell he'd probabally assume some form of curse if he's a mage himself>
[Syrn]: ((dont worry about how i act my character Valek)
[GM]: But he does not completely go back to the way that he was. He is still covered with feathers and has some real mean looking talons and a beak on his face.
[Jamison]: Easy Syrn... help is on the way
[Syrn]: am i humanoid?
[GM]: You all hear Syrn's voice.
[Valek]: <I'm just commenting at random since my charecter is just walking right now>
[Syrn]: ((no
[Jamison]: There has to be a way to fix this
[Syrn]: ((meant that in OOC sorry)
[Syrn]: but...
[Syrn]: "who did this?"
[Tass]: "oopse, hehe not something you want a mage to say"
[Jamison]: doesn't matter... let's fix it
[Syrn]: OOC: the "am i humanoid" was OOC. the "who did this?" was in game
(Jamison whispered to GM): brb..another page... good session, I like
[GM]: ((Syrn, you are Humaoid))
[GM]: ((I did not say exactly WHAT everyone heard, only that they heard your voice, Syrn))
[GM]: Drei looks to Jamison "I do not know if it is going to be that easy"
Tass turns to the class in cotemplation
[GM]: Jackdaw arrives with the crewman who went to fetch him.
[Tass]: glass*
[Syrn]: "WHO did this?"
[GM]: Jackdaw looks startled at the Eagle-Humanoid.
Tass chuckles as he waves jokingly at the elfbird
[GM]: The word "WHO" is screeched and hurts your ears a little.
[GM]: Everyone make a HT roll please.
DICE for Tass: (3d6) : 3d6=4,1,3 = [ 8 ]
(To GM) DICE for Syrn: (3d6) : 3d6=4,4,6 = [ 14 ]
[GM]: One for Drei, Jackdaw
DICE for GM: (3d6) : 3d6=5,5,1 = [ 11 ]
DICE for GM: (3d6) : 3d6=5,1,2 = [ 8 ]
[GM]: ...
DICE for GM: (3d6) : 3d6=6,4,6 = [ 16 ]
DICE for GM: (3d6) : 3d6=3,5,2 = [ 10 ]
[GM]: The Captain grabs his ears and yells. "what the hell was that?!!"
[ Strider left the game ]
[Syrn]: "that was the fault of Tass, since he thought he'd be smart and turn me into a Giant Eagle"
[ Strider joined the game ]
[Strider]: <That was a kick in the pants.>
Tass laughs loudly "well with the smartass attitude you gave me sir i thought i might Lighten your wings with flight"
(Valek whispered to GM): did you get the dice roll for applying knoledge of the ferment spell?
[Syrn]: "ok have it that way, however you're not getting off scott free"
(Syrn whispered to GM): i go to cast Ice Sphere at him
[Syrn]: "and i was being truthful, not wise"
[Tass]: "and what do you think you will do about it"
(Syrn whispered to GM): want me to make the roll?
[GM]: Roll Syrn
(To GM) DICE for Syrn: (3d6) : 3d6=4,1,4 = [ 9 ]
(Syrn whispered to GM): that is 6 under
Tass lowers his head and begins to chant again
[Valek]: <Be carful, he might know partial petrification, that's a nasty spell>
[GM]: All ball of Ice forms in Syrn's hand.
(Syrn whispered to GM): umm i spend 1 mana for 1d damage
(GM whispered to Syrn): You thowing it?
(Syrn whispered to GM): y
(Tass whispered to GM): shapeshift spell takes 1 round
(Syrn whispered to GM): yes
(Tass whispered to GM): action i mean
DICE for Tass: (3d6) : 3d6=5,3,1 = [ 9 ]
(GM whispered to Syrn): Did you by Spell Throwing for Ice Spear?
(Syrn whispered to GM): didnt know i needed too, when i asked Tass to help me with the character he never said anything about it
(Valek whispered to GM): rubix?
(GM whispered to Syrn): Give me a DX-3 roll
(Syrn whispered to GM): ok
(To GM) DICE for Syrn: (3d6) : 3d6=4,5,2 = [ 11 ]
(Syrn whispered to GM): minus 3 would be 8
(GM whispered to Valek): Didn't get any rolls from you that I can see Valek
(GM whispered to Tass): Are you shifting yourself?
Tass makes a fast change into the form of a huge bear teath and claws out and showing no fear 
(Syrn whispered to GM): 8 is 4 less than my dex
[GM]: ((Shapeshifting takes 3 seconds.))
(Valek whispered to GM): ok.
(Syrn whispered to GM): err nevermind. 11 is 3 over what my dx-3 is
[Tass]: ((yup))
(Syrn whispered to GM): sorry
DICE for Valek: (3d6) : 3d6=5,6,2 = [ 13 ]
(Syrn whispered to GM): dont know what i was thinking
[GM]: As Tass begins his shift a ball of Ice shoots past him but misses.
[GM]: Then.
(Valek whispered to GM): **That not working, he continues on <Distance from home now?>
[GM]: Tass is a Bear
(GM whispered to Valek): Almost there. You see very familiar signs.
[Jamison]: Jd.. any posibility of you and your music soothing the savage beasts in this room?
[Tass]: (tas is meaner than the average bear we will say :-) ))
(Tass whispered to GM): shape shift wearbear
(Syrn whispered to GM): what does lend strenght do?
(Syrn whispered to GM): i have it only cause i need it for Light Healing
[GM]: Yep, Tass is one big mean looking bear
[Jamison]: Come on JD.. you can do it...
[GM]: Jackdaw begins to play a soothing song
Tass looks towards jamison and gives a bear grin
[GM]: Drei begins to cast a spell, chanting in an old forgotton tounge.
Jamison grins back
Tass then turns back to the elf mage and raises to his hind hunches and lets out a loud roar watching to see if he is still tooling his spell
[Valek]: <Syrn dosent have the 'encase in ice' spell dose he? It's terribly useful when dealing with angry people>
(Syrn whispered to GM): what is the site for the Guru generator?
(GM whispered to Syrn): It is only a way to restore ST for someone else.
Syrn isnt a trying to be a high mage
(GM whispered to Syrn): http://www.aquariuscreations.com/GURU.html
[GM]: What does Tass and Syrn do?
(Syrn whispered to GM): after tonight my character will be retooled i see stuff that i need and stuff i dont need. so it needs to be corrected
[Syrn]: ((i'm still an eagle right?))
Tass watches to see if the mage is still casting his spell 
[GM]: Ealge/Humanoid
[GM]: ((Who are you refering to Tass?))
[Tass]: (syrn)
Syrn walks up to the bear, non aggresive "you turning into a bear doesnt frighten me. mearly a trick. you have me at an advantage cause i'm not used to this form, however given the chance i wouldnt have been beaten by you so easily"
Syrn walks over to Drei "can you do anything about this?"
Tass looks syrn in the face and just pushes him to the side and then reverts to human form"
[Syrn]: "its elves like you that give the rest of us bad names"
[GM]: Drei "I can prevent you two from fighting, but I cannot clean up the mess that magic has created"
Tass laughs "what elf i'm human bird man"
[Syrn]: ((thought you were elven? did i misread your character?))
[Tass]: (human))
[Syrn]: ((oops sorry))
[Syrn]: ((thought you were elf, my bad))
(Valek whispered to GM): tell me when Valek finally makes it home.
[Tass]: ((and i think you would have needed a fear check for that form but the gm did not call it))
[GM]: Captain "If this damned ringing would stop!"
[fnord]: ((someone should answer that phone. ^_^ ))
[Syrn]: "cant anyone dispel this curse that is upon me?"
[GM]: Crewman yells to the captain "Signs of the City sir!"
[Syrn]: ((only reason that i missed with that spell is cause you neglected to tell me to take Spell Throwing))
(Syrn whispered to GM): is Spell Throwing a skill, advantage, etc?
[GM]: Captain takes one of the glasses and then yells, "Decrease speed ... give the order!"
(GM whispered to Syrn): A spell
(Syrn whispered to GM): do i have it have it to throw ice spheres, etc?
[Valek]: <My borther did that once - built a mage witht he fireball spell, but no fireball throwing, was a gladiator, kept killing the people in the stands>
[Syrn]: ((lol))
(GM whispered to Syrn): Okay, you need Throwing for Ice Spheres. There are several differnt kinds of throwing. Sorry, they are skills.
[Jamison]: ((a flaming favorite of the fans..ehh)
(Syrn whispered to GM): so Throwing Ice Spheres would be the skill. well that is something i'm picking up
(Tass whispered to GM): i think a giant werebear would have scared the shit out of the elf but it was you call
[Valek]: <But since he was in the roman society; people who made killing your own mother all the rage; the treat of death in the crowds made him quite a draw, though the emporer and his guests were protected with forcewalls.>
[Syrn]: ((of course, lol))
(GM whispered to Syrn): It is formally called Spell Throwing: Ice Sphere/Stone Missile. That's the one that you need.
(GM whispered to Syrn): It defaults to DX-3, Throwing, or other Spell Throwing-2
(GM whispered to Syrn): Physical Easy
(Syrn whispered to GM): ok thanks. sorry i have to remake my character. personnally i thought that was a cheap shot, for something as simple as just voicing my opinion, but oh well
Tass heads to the captain and watches in the direction he is looking
[GM]: The Silver Zephyr begins to slow
(Jamison whispered to GM): I'm sorry Rub.. is this coming to a close for tonight... I've got to access some othersystems... I'm the on call guy this week...
(GM whispered to Jamison): Pretty soon. I will go to 10 probably. You shouldn't miss too much.
[GM]: Valek arrives at his home city
[Syrn]: "is anybody gonna change me back? or am i stuck this way?"
(Jamison whispered to GM): I'll hang then
Valek gives the Zombies EXACT insturctions on how to reach his room and starts them down the tunnel- but teleportst to his home rather then wasting more time walking it.
[Jamison]: JD.. can you help?
[Tass]: "did my best to restore your elven form give it time you will be ok"
DICE for Valek: (3d6) : 3d6=4,3,4 = [ 11 ]
[GM]: Jackdaw shakes his head, "My know not what to do"
[GM]: Jackdaw "Magics may go away by it own"
[GM]: Soon the Airship is descending, but not for long. It begins to slow drastically as the lights of a city appear in the front windows.
(GM whispered to Valek): What did you make it by?
(Valek whispered to GM): I'd like to invent a new skill- Valek has used the equivalanet of it several times allready: Zombie programming- the ability to give instructions containing 'if/else' clauses to zombies, golems and other servetor creatures <like Demons> so that in the event of a problem they still act.
(Valek whispered to GM): counting hte -6 penalty?
(GM whispered to Valek): Yes
(Valek whispered to GM): <8 if it's not counted, 2 if so>
(Valek whispered to GM): <But I thought as of 6:00 he had the spell.>
(GM whispered to Valek): Your skill in Teleport is at IQ-6 now. Don't think of it as a penalty.
(Valek whispered to GM): <and could invest a point into it.>
(GM whispered to Valek): At the end of the session
(Valek whispered to GM): <ok.>
(Valek whispered to GM): <OHH!>
(GM whispered to Valek): But with each success, you gain the option of raising it an additional level. But only after the game
Syrn picks up his equipment
(Valek whispered to GM): sorry then he made it by 5!
(Valek whispered to GM): IQ+magery = 22-6 = 16
[GM]: Syrn has a hard time picking it up, but manages to get it in his claws.
(GM whispered to Valek): Sounds right.
Valek looks around his room for his sister.
[GM]: The Airship stops and the captain approaches Jamison
Valek also looks for his bat.
[GM]: Captain Draddle "Okay, we will be here for 3 hours unloading cargo and taking on a load as well. You are welcome to stay on board, if you like."
[GM]: Valek finds his sister and the bat that he sent with a message.
[Jamison]: not me.. get me off of this flying death trap
[GM]: Anne to Jamison "Will we all go into the city then?"
[Jamison]: yes
[Syrn]: "i cant go into the city like this"
[Valek]: "Hello Cara- How have you been?"
[Jamison]: anything to get away from this.. thanks Captain...
[GM]: The party finds Phinny on the lower deck, sobbing.
Tass departs from the ship and waits under the exit ramp
[GM]: Cara runs up and gives Valek a big hug, "Where did YOU come from!" excitedly
[Jamison]: Phinny , what's wrong???
[GM]: There are at least a dozen Dwarves down below checking the cargo and the passengers that exit the ship.
Valek most likely gets lifted well off the groud but hugs back smiling "I finally learned teleport and thought I'd drop in."
[GM]: Phinny looks to Anne and then to Jamison "Is me home that I have never seen."
[Jamison]: It's loverly, Phinny.. I can feel your tears
[GM]: Cara "You did it so wonderfully!"
[GM]: Anne "Phinny, didn't you say that you were travelling here before you met up with us?"
Valek smiles "Perhaps, but you missed all the time when the rocks around my randomly disapeared before I finally got it."
[GM]: Phinny wipes a tear, "Aye, an me parents are down there somewhere to. I have ta claim me Dwarven rights fore it is too late"
[GM]: Care laughs in a way that makes Valek's heart light with joy.
[GM]: Care=Cara
[Syrn]: ((i'm gonna go into my cabin and wait for the spell to end, hopefully))
[GM]: Syrn disappears into his cabin.
[GM]: Jamison climbs down the rope ladder?
Valek looks at her still grining "It's good to see you again. You've grown again, soon I'm going to have to raise the roof on our home, a second time...."
[GM]: Cara pats her hand on Valek. Her six long fingers completely cover the frail hands of Valek.
[GM]: Anne goes down. As does Phinny.
Tass leaves a message with the ship captain that he will return in 2 hours and meet before he departs then heads into the city
(Valek whispered to GM): Create object- Diamond necklace- a copy of the fanciest peice of jewlery he's seen in his travels.
[GM]: One of the Dwarves approach Anne and demand to see her papers, "And what business do you have in the City of Fendor?"
DICE for Valek: (3d6) : 3d6=6,3,6 = [ 15 ]
[GM]: Anne "I came to see the sights of the lovely city, that is all!" she smiles
Valek turns his hands over and reveals a diamond necklace "This is a copy of one that I saw in the outside world: I thought you might like it, but it's only a magic copy, so don't take it off."
[GM]: The Dwarf "Well, you are welcome to enter the city" he takes and gives Anne's paper a stamp.
(Syrn whispered to GM): let me know if the effects wear off
[GM]: The Dwarf asks Phinny the same question "And what business do you have in Fendor lady Dwarf?"
(Tass whispered to GM): looking for a gem shop
[GM]: Phinny "I come to claim the rights of my birth! I am Phinnea of the Clan of Torvald."
[GM]: Dwarf "Well met. Proceed on your way"
(GM whispered to Tass): Tass's papers were checked to, but he exited before the other's knew that he did
Syrn proceeds to the bridge of the ship
(GM whispered to Tass): He has no trouble finding a gem shop.
(Tass whispered to GM): (he's good at that"
(Tass whispered to GM): "Good day sir do you have any opals?"
[GM]: Soon an hour has passed and Syrn's spell still lingers.
Syrn decides to look for a mage in town that could dispell him
[ Trunks_the_Young_swordsman joined the game ]
(GM whispered to Tass): Dwarven Merchant "Aye, I have opals the likes of none you have seen. But have ye gold to match?"
[Trunks_the_Young_Swordsman]: .
[GM]: Syrn is stopped by a Dwarven Guard, "What business do you have in Fendor? Hmm.... and what manner of beast be ye?"
Valek once Cara has taken the necklace and put it on, takes out his notebook and showes her his plans "I think I can actually get it to fly."
[Syrn]: "i am Syrn. Elven passenger, but cursed by a spell from a fellow passenger, Tass. i seek to be rid of this curse"
[GM]: Cara "Get this to fly? What excatly is it? "
(Jamison whispered to GM): I need to go, sorry Rub... working on-line and I'm not giving your game the attention iut deserves...
[GM]: Dwarven "Let me see your papers, please"
(Tass whispered to GM): "yes sir but i must see the gems first"
Syrn shows him his papers
(GM whispered to Jamison): Good night, see you nextweek
[Valek]: "An airship."
[GM]: Dwarf examines the papers and looks at Syrn closely, "You an Elf you say?"
Valek turns the page and shows the very accurate iconographic scale drawing <Which would resemble drafting plans>
Trunks watches the game
[Syrn]: "yes i am. but of course not in this state"
[Syrn]: "ask the captain, he's met me already, before i was turned into this"
[ Trunks_the_Young_swordsman left the game ]
[Valek]: <Well dwarve's also don't like elves in a standard tolkien world; I'm not sure how it works in Methoria though>
[ Jamison left the game ]
[GM]: Dwarf laughs heartily "Well, you need the powers of a True Brother of Master Earth. Look for a temple just inside the city. He can fix the mistakes that Elven magic caused.'
[Syrn]: "thank you kind sir"
[GM]: Dwarf hands him back his papers "proceed"
Syrn proceeds to look for a Temple of Earh
(Tass whispered to GM): "may i see the opals?"
(Tass whispered to GM): maybe trying to work something out with rubix right now
(Tass whispered to GM): oopse
[GM]: Everyone enters the city, going their own ways in search of what they need. They find a city of wonder, carved from the hard rock that is the mountain, descending deep into it.
[GM]: END SESSION 70
[Syrn]: that was fun
[GM]: Think I need to end it here tonight.
[Valek]: ok.
[Valek]: I diden't get to do much this week, but I still enjoyed it.
[GM]: Please think of what you might need to find in the city and I will let you know next week (or via email) if you can find it there.
[Tass]: mind if i finish up my shop exchange
[GM]: I do hope that everyone enjoyed it.
[GM]: I don't mind Tass
[GM]: Anyone else have any questions?
[GM]: I will award Character Points now......
[ dglass left the game ]
[Syrn]: nope, at least not in public
(GM whispered to Syrn): 3 CPs for this session
(GM whispered to Tass): 3 CPs for this session
[Tass]: "sir may I see your assortment of opals?"
(GM whispered to Valek): 2 CPs for this session. You stuck with us even though Valek didn't see much action.
[Syrn]: k
[GM]: Dwarven Merchant "Aye, I have opals the likes of none you have seen. But have ye gold to match?"
[GM]: Dwarf produces some opals
[Tass]: "I have gold but I must see the opals if you want to see my gold"
[GM]: Dwarf "Will these meet your needs?"
Tass checks each one for its karrot wait
[ Ahren joined the game ]
[GM]: They range from 1 carat all the way up to 10 carats
(Valek whispered to GM): thanks.
[Syrn]: as i said rubix, i see that my character needs to be changed via skills and such. i didnt really know what i was diong when i make him, i just put together a elf that went with my conce
[GM]: None of them are faceted, though.
[Syrn]: conce
[ Ahren left the game ]
Tass holds up one of the 10 carat opals and looks at the dwarf "how much is each?"
[GM]: Syrn: Understood.
[Syrn]: so i will make it to be better suited
(Valek whispered to GM): About that zombie programming skill: I'll pick that up this week with teleport if I can- what do you think the difficuty is <I'd think it'd be the same as computer programming.>
[GM]: ((You may re-arrange your Starting points Syrn, but only spend the new CPs on skills that have been used successfully in play))
[Syrn]: ok thats no problem
(GM whispered to Valek): As usual, I need to think about it. It seems that that is something that might need to be researched.
[Syrn]: i'll have Tass show me ho to spend CP later
[Tass]: i'll bring the book
[GM]: Dwarf "Aye a fine stone you have there. But a large hunk of gold it will cost you. Shall we say ... $1500?"
Tass looks the dwarf in the eye "how much sir"
[Tass]: (savoir faire) "$1000"
(Valek whispered to GM): well I would think it would just be the refinment of stating carfully thought out instrucitons Go here, and get the gem IF the gem is not there search the room for it, IF it's not in the room search the sourinding area- Immediatly return home when the gem is found IF you do not find the gem in the surrounding area, return home.
DICE for Tass: (3d6) : 3d6=6,2,4 = [ 12 ]
(Valek whispered to GM): I'll talk to you next week about it.
[Tass]: (by 3)
(GM whispered to Valek): okay
[GM]: Tass, do you have Merchant?
[Tass]: (no just savior faire)
[GM]: Dwarven Merchant
DICE for GM: (3d6) : 3d6=2,2,6 = [ 10 ]
(Valek whispered to GM): are you going to skip ahead to the next day next session <Valek still gets a try at removing his need to sleep this day>
[GM]: Any other modifiers for a reaction roll Tass?
[GM]: I'll give you a +3 for the Savoir Faire roll
[Tass]: (no i have no beauty or such)
[Tass]: well then i rolled a 15 and i have a 15 in savior faire
[GM]: Okay -1 for not being a Dwarf
[Tass]: i get a bonus for not being a dwarf?
[GM]: And the +3 for what you made savior faire by
[Syrn]: Tass i'll be over in like 15min i am downloading GURU. 
[Syrn]: it was fun Rubix
[Syrn]: count me in from now on
[GM]: So, you have a +2
[Tass]: then i rolled a 14
[Tass]: my skill is a 15
[GM]: Give me a 3d6 roll. It's a reaction roll and +'s are bonuses in this case.
DICE for Tass: (3d6+2) : 3d6=6,1,6 = [ 15 ]
[Tass]: oww
[GM]: And it's good to roll high, by the way
[Syrn]: both of you see my message?
[GM]: yep
[Syrn]: k
[Syrn]: just checking
[GM]: So, you rolled a 17 .....
[Syrn]: cya on icq Rubix
[GM]: Reaction Very Good
[GM]: okay Syrn
[Syrn]: bye for now
[ Syrn left the game ]
[Tass]: no i added in the +2 already
[GM]: Dwarf "Well, if I were the suspicious type I might have taken that offer of yours as an insult."
[Tass]: "No sir but like you and many others my gold decides if i eat or not"
[GM]: Dwarf "I cannot let the stone go for lower than $1200, but it is a deal that I am making you"
[GM]: Dwarf "Ha haha"
[Tass]: (can i spend some cp real quick?) 
[GM]: ((Am I understanding that you don't have enough gold?))
[Tass]: (you can get money for cp unless you say otherwise)
[Tass]: (you start us with 1000 you think i have enough)
[GM]: ((Didn't you buy gear, though?))
[Tass]: (yeah i have 641 left)
[GM]: ((Then that is all that you have right now))
[GM]: ((You can spend CP for money, but it has to be roleplayed.))
[GM]: ((In other words .... between sessions))
Tass looks questionly "hold that stone sir i shall return for it later"
[GM]: Dwarven Merchant "Aye .... Shall I put the facets on it that ye Humans prefer?"
[GM]: Dwarf winks at Tass and palms the opal.
[Tass]: "I have no need for that sir but I may be able to help you in exchange for pay?"
[GM]: Dwarf "Help me .... in what way?"
[GM]: Okay ... now let's end it here.