The
Methoria Campaign
Listings of Available Jobs in Methor
The table below was Outright Stolen from Zuggtmoy's Lair (with his permission of course) but have yet to be modified for Methor, so please ignore it for the moment. It is still an excellent resource as is based on the information from the basic set, etc. I have plans to rearrange it with the four classes of Methor in mind: Knight, Priest, Merchant, and Mage.
The Tables
below follow the following Terminology:
-- Job [Required Skill], Pay per month in \$
Freelance Jobs are marked with a " * "
Critical Failures
POOR JOBS
POOR | Success Roll | Critical Failure |
Generic Servant [No Attribute below 7], 240\$ | IQ | LJ / LJ, Whipped -2d |
Theif* [At least 4 theif skills at 13+ or 2 at 16+], 300\$ | Best PR | -3d, Arrested / -6d, Jailed |
Barmaid [Diplomacy, Carousing or Sex Appeal at 12+], 400\$ | Best PR+1 | LJ / -1d, LJ |
Labourer [ST:11+], 25\$ x ST | ST | -2d, LJ / -2d, LJ, -1i |
Longshoreman [ST:12+], 30\$ x ST | ST | -2d, LJ / -2d, LJ, -1i |
Thug [Any Combat skill 12+], 400\$ | Best PR-2 | -2d / -4d, LJ |
Errand Boy/Girl [Merchant 8+, Savoir-Faire 10+, or Streetwise 11+, Youth], 240\$ | IQ | -2i / -1i, -1d |
STRUGGLING JOBS
STRUGGLING | Success Roll | Critical Failure |
Bravo (Skilled Thug)* [ST:13 and at least one weapon skill at 14+], 400\$ | PR-1 | LJ, 3d / LJ, -6d |
Teamster [Animal Handling 12+, Teamster 12+], 450\$ | PR | -1d, LJ / -3d, LJ |
Tenant Farmer* [Agronomy 12+, ST:10+], 300\$ | PR | -1i / -2i, LJ |
Porter [ST:12+], 300\$ | PR+1 | LJ / LJ, -2d |
Apprentice Mage [Magery 1+], 200\$ plus living expenses. | IQ | LJ / -4d |
Hedge Wizard [Magery 1+, useful spell levels totalling at least 80], 400\$ | IQ-1 | -3d / -5d, LJ |
Wizardly Theif [Magery 1+, and either theif abilities or the appropriate spells], 400\$ | Best Theif Spell-2 | -3d, Jailed / -6d, Jailed |
Fisherman [Fishing at 12+], 25\$ x Skill | PR | -2d, LJ / -3d, LJ |
Gambler* [Gambling 13+, Streetwise 12+], 40\$ x Gambling skill | Gambling-4 | -3i / -6i |
Runner [Move 6+, DX:12+], 350\$ | DX | -1d, LJ / -2i, LJ |
Shepherd [Animal Handling 12+], 350\$ | PR | -1d, LJ / -3d, LJ |
Riverman [Boating 12+], 300\$ | PR | -2d / -3d, -1i |
Fortune-Teller* [Astrology 12+, Divination Spell 12+, or Fast Talk 16+], 550\$ | PR | -2i / -4i, -1d |
Sailor [Seamanship 11+], 500\$ | PR+1 | -2d / LJ, -2d |
Stable Boy / Girl [Animal Handling 11+], 325\$ | PR+1 | LJ / LJ, -2d |
Street Entertainer [Bard or Musical Skill at 14+], 30\$ x best skill level | PR-2 | -1d (Tomatoes) / -2d (Rocks) |
Wood Cutter* ST:10+, HT:12+, Forested Areas only], 450\$ | HT or Survival (Woodlands) | -1d / -2i, -1d |
AVERAGE JOBS
AVERAGE | Success Roll | Critical Failure |
Free Farmer* [Agronomy 12+, ST:10+, Own some Land], 800\$ | PR | -1i / -3i |
Artisan [Any Craft Skill at 14+], 80\$ x skill level | PR | LJ / -1i, LJ |
Town Guard / Soldier [Weapon Skill levels totalling at least 40], 700\$ | Best Weapon Skill | -3d / LJ, -5d |
Shopkeeper* [Merchant Skill 12+, 1000\$ of goods], 80$ x skill level | PR | -2i / -6i |
Magical Guard/Soldier [Combat spell levels totalling at least 100], 800\$ | Best Combat spell-2 | -3d / -5d, LJ |
Town Wizard [Useful Spell levels totalling at least 100], 700\$ | IQ | -2i / -1i, -4d, LJ |
Animal Handler/Trainer [Animal Handling 14+, Vetrinarian 14+], 80\$ x Best skill level | Worst PR | -2d / -3d, -1i |
Craftsman [Craft Skill 16+], 80\$ x Craft Skill | PR-2 | -1i / -2i |
Bard* [IQ:12; Bard 13+; At least 60 levels of Performance skills, and Savoir-Faire-13+], 50\$ x Bard Skill Level | PR-2 | None / -2d, Arrested |
Bureaucrat [Literacy, IQ:12+], 850\$ | IQ | LJ / LJ |
Minstrel* [Music Skill at 13+], 30\$ x skill level | PR-2 | Crowd throws Eggs / Rocks (-2d) |
Mercenary Warrior [Combat skill levels totalling at least 50+], 75\$ x best combat skill | Best Combat Skill-1 | -2d / -4d |
Retainer [Varies], 60\$ x most appropriate skill. | PR | LJ / -2i, LJ |
Tracker* [Tracking, Any Survival, Any Bow, any two other weapons], 1000\$ | PR-2 | -2d / -4d |
Bounty Hunter* [Tracking, Any Survival, Streetwise, any two other Weapons], 850\$ | PR-2 | -2d, -1i / -4d, -2i |
Travelling Merchant* [Merchant 14+, at least 1000\$ in capital, Diplomacy 12+], 90$ x Merchant Skill | PR-1 | -1i / Bankrupt |
Travelling Priest [Theology 13+, Survival 12+], 750\$ | Theology | -1i, -1d / -2d, -1i, declared heretic |
Courtesan [Sex Appeal 12+], 60\$ x Skill level (after modifiers for Attractiveness + Charisma) | PR | -2d / -4d, LJ |
Slaver [Merchant 11+, 1000\$ in slaves], 75\$ x skill level | PR-2 | -1d, -2i / -2d, -6i |
Guild Apprentice [Craft skill 12+], 15\$ x skill level (Includes room and board) | PR-2 | -1i / -2i, -1d, LJ |
Guild Journeyman [Craft Skill 14+], 35\$ x skill level | PR-2 | -1i, -2i |
Groom [Animal Handling 14+], 45\$ x skill level | PR | -1i / -1d, LJ |
Barber/Hairdresser [Barber 13+ (Professional Skill), Physician 8+], 725\$ | best PR | -2i / -5i |
Astrologer [Astrology 15+, Savoir-Faire-12+], 1100\$ | PR-1 | -2i / -4i |
Caravan Driver [Packing 14+], 750\$ | PR | LJ / LJ, -2i |
Midwife [Must be Female, Physician 16+ (can be specialized in Midwifery)], 725\$ | PR-1 | -1i / LJ, -3i |
Ship's Mate [Seamanship 14+, Boating 11+], 1100\$ | Seamanship, Navigation-2, or Meteorology-2 | -1i, -2d / LJ, -2d |
COMFORTABLE JOBS
COMFORTABLE | Success Roll | Critical Failure |
Master Artisan* [Any Craft skill at 20+], 30\$ x skill | PR-4 | LJ / LJ, -2i |
Merchant* [Merchant skill at 16+, 10,000\$ in capital], 150$ x skill | PR-2 | -3i / -8i |
Squire [Savior-Faire 13+, Three weapon skills at 12+], 900\$ | Weapon Skill-1 | -2d / -3d, Lose Horse, Weapons, Armor |
Military Officer [Weapon Skill levels totalling at least 60; appropriate gear; Strategy at 14+], 1,100\$ | Best PR | -2i, -3d / -3i, -5d, LJ |
Enchanter [Enchant 15+, At least 100 levels in other useful spells], 100\$ x Enchant Skill Level | Enchant-1 | -3i, -3d / -4i, -5d, LJ |
Alchemist [Alchemy 14+], 100\$ x Alchemy Skill level | Alchemy-1 | -2i, -3d / -3i, -5d, LJ |
Court Wizard [Spell Levels totalling at least 200; High Status; Diplomacy, Politics, or Savoir-Faire at 15+], 50\$ x total of above three skills. | Best PR | -2i, -3d / -3i, -5d / LJ |
Castle Guard [3 weapon skills totalling at least 40 skill levels, Savoir-Faire 12+], 750\$ | Best Weapon Skill | -3d / LJ, -5d |
Administrator [Administration 14+, Politics 12+], 150\$ x skill | PR | -2i / -6i, LJ |
Assassin* [Stealth 13+, Shadowing 13+, Knife 13+], 200\$ x Best Skill | IQ-2 | -4d / -4d, caught and tried |
Council member (Guild or Town) [Politics 14+], 800\$ | PR | -1i / -2i, LJ |
Master Theif* [Stealth:14+, Lockpicking 14+, 2 other Theif Skills at 14+, Administration 13+], 800\$ | IQ-2 | -1i / -2i, -2d, caught & tried |
Healer/Physician [Physician 14+], 120\$ x skill level | PR | Patient dies needlessly, -1i / -3i Weregild |
Professional [Professional Skill at 14+], 120\$ x skill level | PR | LJ / -1i, LJ |
Scholar [Teaching 15+, Research 14+, Literacy], 100\$ x best skill | PR | LJ / LJ |
Tutor to Nobility [Teaching 15+, Savoir-Faire 14+, Professional Skill 14+, Literacy], 125\$ x best skill | PR | LJ / -2i, LJ |
Priest [Theology 14+, Status], 900\$ plus room and board | PR | -1i / -2i, LJ, Heretic |
Mercenary Captain* [Leadership 15+; Tactics 15+, Weapon or Horse Riding skills totalling 45], 500\$ x Level of Military Rank | PR | -2d / -4d, -1i |
Gadgeteer* [Engineer (any) 14+], 50\$ x skill level | PR+1 | -1d, -1i / -4d, -2i |
Gunsmith [Armory (BPW) 13+, Metallurgy 12+], 75\$ x total of both PR's | Worst PR-2 | -1d, -2i / -2d, -6i |
Master Courtesan [Sex Appeal 14+, Savoir-Faire 13+], 75\$ x Skill level after modifiers for Attractiveness and Charisma | PR-1 | -1d, -1i / -2d, -2i, LJ |
Powderer (Gunpowder) [Chemistry 13+], 1500\$ | PR-2 | -3d, -3i, LJ / -6d, -6i, LJ |
Caravan Master [Merchant 14+, Packing 13+, Animal Handling 13+, Administration 14+], 1000\$ | Worst PR-2 | -1i, -1d / -3i, LJ, -2d |
Court Doctor [Diagnosis 15+, Physician 17+, Savoir-Faire-12+], 3500\$ | Diagnosis | LJ / -3i, LJ |
Court Poet [Bard 14+, Poetry 15+, Savoir-Faire 15+], 1800\$ | Best PR-1 | -2i / LJ, -1d |
Court Functionary [Savoir-Faire 14+, Administration, Caligraphy, Chess, Cooking, Musical Instrument, Singing or Writing at 16+], 1800\$ | Best PR-2 | -2i / LJ, -1d |
Court Huntsman [Riding 13+, Tracking 15+, Savoir-Faire 13+, Animal Handling 14+, Falconry 14+], 1850\$ | Best PR | -2i, -1d / LJ, -1d |
Minor Landowner* [Suitable Land, Agronomy 13+, Area Knowledge of own land 14+, Merchant 13+], 100\$ x Worst PR. | Worst PR | -3i / -6i |
Moneychanger [Literacy, Area Knowledge: Major nations 13+, Economics 11+, Merchant 14+], 1200\$ | Merchant-4 | -4i / -8i |
Herald [Heraldry 14+], 120\$ x Skill Level | PR | -1i / -3i, LJ |
Lawyer [Law 14+], 120\$ x Skill level | PR | -2i, LJ / -4i, LJ |
Spy [Stealth 12+, 3 theif/spy skills at 12+], 150\$ x Best skill Level | PR-2 | -2d / -3d, LJ |
Ship Captain* [Leadership or Navigation 13+, Boating 14+, Navigation 14+, Seamanship 14+] 175\$ x best skill level | Worst PR-3 | -2i / -2d, -4i |
WEALTHY JOBS
WEALTHY | Success Roll | Critical Failure |
High Church Official [IQ:12+, Theology 15+, Administration 12+, Others depending on creed], 5000\$+ plus living expenses | Best PR | -1i / -2i, LJ |
Master Enchanter [ Enchant 20+; at least 200 levels in other useful spells, High Status], 250\$ x Enchant skill level | Enchant-2 | -4i, -3d / -5i, -5d, LJ |
Guildmaster Mage (or High Court Wizard) [Spell Levels totalling at least 400; High Status; Diplomacy, Politics, or Savoir-Faire at 15+], 50\$ x total of the levels of the above three skills. | Best PR-2 | -3i, -3d / -4i, -6d, LJ |
Court Noble [Diplomacy 13+, Politics 13+, Savoir-Faire 13+], 100\$ x PR total | PR-1 | -1i / -2i, Expelled from Court |
Diplomat [Diplomacy 13+, Politics 13+, Savoir-Faire 13+], 125\$ x PR total. | PR-1 | -1i / -2i, Expelled from Court |
Knight [Savoir-Faire 14+, 6 Weapon skills at 14+, Status], 2500\$ | Best Weapon Skill | -2d / -3d, Lose Horse, Armor, and Weapons |
Noble Landowner [Savoir-Faire-15+, Administration 14+, Status], 5000\$+ | PR-2 | -1i / -3i or lose title (50/50) |
Member of Noble Family [Status], 5000\$+ | IQ | -2i / Banishment, Loss of Title |
City Governor [Status, Administration 15+, Area Knowledge of City at 13+], 4000\$ | Administration-1 | -2i , LJ |
Master Slaver* [Merchant 13+, Administration 13+], 80\$ x best skill level | PR-3 | -1d, -1i / -2i, Assassination attempt |
Master Merchant* [Merchant 16+, 50,000\$ in capital, Status], 250$ x Merchant skill | PR | -2i / -6i |
Rich Jeweller / Gemcutter [Own shop, Total of 30+ skill levels in Jeweller and Merchant], 250\$ x Merchant skill level | Jeweller-4 or Merchant-2 | -2i / -5i |
Guildmaster (Craft Guild) [Craft Skill-18+, Administration 14+], 175\$ x Best Skill Level | PR | -2i / -4i |